Hello,
there is no visual feedback when beacons are equipped with higher tier modules.
My beacons are equipped with uncommon speed modules but you can't see it at the beacons unless you move the mouse over the beacon to see a tooltip.
It would improve the overview if you can see it immediately and don't have to move the mouse over the beacon.
Or at least as an option to turn it on or off.
[v435000] [2.0.15] higher tier modules in beacons: no visual feedback
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[v435000] [2.0.15] higher tier modules in beacons: no visual feedback
Last edited by MaexxDesign on Sat Nov 16, 2024 12:42 am, edited 4 times in total.
Re: [2.0.15] quality modules in beacons: no visual feedback
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Re: [2.0.15] quality modules in beacons: no visual feedback
It's not about the quality-modules per se.
My beacons are equipped with uncommon speed modules.
But there is no visual feedback as you can see from my screenshot in the first post.
EDIT:
I changed "quality modules" to "higher tier modules" for better understanding.
My beacons are equipped with uncommon speed modules.
But there is no visual feedback as you can see from my screenshot in the first post.
EDIT:
I changed "quality modules" to "higher tier modules" for better understanding.
Re: [2.0.15] higher tier modules in beacons: no visual feedback
Ah, yes. Your image didn't load for me so I didn't catch that. True, some visual feedback on module quality might be useful.
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Re: [2.0.15] higher tier modules in beacons: no visual feedback
Note that this could be fixed by adding all modules to alt-view overlays, instead of just the non-visible ones.
Creator of multiple mods, including Quality Assurance - My most popular one. Expect multiple modding-related questions, answers and other posts.
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Re: [2.0.15] higher tier modules in beacons: no visual feedback
This is how it used to be, but beacons were huge amounts of visual clutter as a result. Maybe a setting? But there's already a billion settings...BraveCaperCat wrote: ↑Sat Nov 16, 2024 12:48 am Note that this could be fixed by adding all modules to alt-view overlays, instead of just the non-visible ones.
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Re: [2.0.15] higher tier modules in beacons: no visual feedback
There are not 1G settings in Factorio. Not even counting mod settings (and a bunch of mods)computeraddict wrote: ↑Sat Nov 16, 2024 12:56 amThis is how it used to be, but beacons were huge amounts of visual clutter as a result. Maybe a setting? But there's already a billion settings...BraveCaperCat wrote: ↑Sat Nov 16, 2024 12:48 am Note that this could be fixed by adding all modules to alt-view overlays, instead of just the non-visible ones.
Creator of multiple mods, including Quality Assurance - My most popular one. Expect multiple modding-related questions, answers and other posts.