How to get old map key functionality?

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Dixi
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How to get old map key functionality?

Post by Dixi »

NEED an option to have WORKING MAP as in 1.xx!!!

Just normal map, open/close by same key. Without any futuristic functionality, that prevent normal usage, please!!!

Switching between remote views might be cool (in later game), but adding technology windows there is total annoyance!
Any way to have a keybind that open/close map (with saved resolution) as it was in 1.xx?

Because for now it's very annoying not to have normally working map!

Maybe a way to exclude tech trees from list of those windows? I really see zero reason to add tech trees to map or remove view. :-( It's absolutely different things, and never should be put in one list.

Or at least, let us pick a preset resolution for freshly open map windows, do not open them in completely useless max zoomed-in view.
Last edited by Dixi on Tue Oct 22, 2024 9:57 am, edited 1 time in total.
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Re: How to get old map key functionality?

Post by Koub »

[Koub] That's more a suggestion than a request for help, moving this to Ideas and Suggestions.
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Re: How to get old map key functionality?

Post by CaptainWarburtons »

Having remote view remember the zoom level whenever it is reopened would be a very nice QoL. Right now every time you open it is it centered on the player character (that is good) at the second highest zoom level before entering camera mode (that is bad).

Right now every time I enter remote view I have to immedeatly zoom out to see what I actually want to see; My factory overview with the regional details, like the roboport coverage and pollition cloud, not what I could already see on my screen but slightly zoomed out.
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Dixi
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Re: How to get old map key functionality?

Post by Dixi »

Yeah, give us some means to use map key to open normal useful map, please.
Zooming out every time is very boring any annoying.

I still think, calling this a proposal is wrong. It's more a must have fix. Because current map functionality looks more like a bug.

It plainly does not work. I want to press a key and open map, in normal, for map, resolution. No way to do it, in current interface. I either see fully zoomed map, that shows nothing, and have to scroll it, or I see some technology windows (if I use proposed switch remove view key), that are not a map at all!
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Re: How to get old map key functionality?

Post by zerwiport »

At least allow to do it through API. Now I don't see a possibility to control it. What's the point of API if it's limited to what is in a base game.
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Dixi
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Re: How to get old map key functionality?

Post by Dixi »

Any news, about hot to fix "not a bug" for map?
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Re: How to get old map key functionality?

Post by endash »

Registering for the forum just to chime in on this one issue. It's becoming a serious, serious quality-of-life issue for me at this point. Not quite to the point of not wanting to play, but close. I've tried to switch to the new back/forward scheme that preserves the zoom level, but the moment I forget and use m/tab it resets anyway.

It's also just very unintuitive for me.

The "world map" has been a feature of virtually every game that has the concept of a map for basically my entire life and it's always something you toggle on and off with the tab or m key. Please don't expect us to be able to just ignore that entire conceptual and muscle memory history.
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Re: How to get old map key functionality?

Post by Zaflis »

CaptainWarburtons wrote: Tue Oct 22, 2024 9:18 am Having remote view remember the zoom level whenever it is reopened would be a very nice QoL. Right now every time you open it is it centered on the player character (that is good) at the second highest zoom level before entering camera mode (that is bad).
Agreed, i reported this in the beta already. It is quite the annoyance having to scrollwheel the zoom level each time you open map.
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Re: How to get old map key functionality?

Post by zerwiport »

It's just overcomplicated.
What is needed is a simple API and modders will do the job.

Code: Select all

player.setController("character", zoom)
player.setController("remote", surface, position, zoom) 
It would also be useful to have an option to hide the remote controller frame or allow to do that through styles. Currently it's not possible to make it completely transparent.

Even with the current API it would be possible to do whatever people want but start_zoom, and chart_mode_cutoff should be also usable for remote controller not only for cutscene.

To me it's very frustrating to have such limitations in view. One thing is the climate of a game second thing ergonomy, it's should be more like CAD software. We are building factory here after all! :)
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Regarding the issue of zooming in and out of game maps

Post by flamefield »

I remember in version 1.1 of the game, when opening the large map, the zoom factor from the last time the map was opened would be saved. Now in version 2.0, the default zoom factor is used every time the large map is opened, which means that the zoom factor has to be manually adjusted every time the large map is opened. I think this is a bad change. The default zoom factor only displays a small area around the player. If I want to view a small area around the player, why should I open the map? The small map in the upper right corner of the game is completely sufficient
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Re: How to get old map key functionality?

Post by Koub »

[Koub] Merged into an older thread with a similar suggestion

The devs' answer so far : viewtopic.php?p=621378#p621378
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Map zoom is not saving anymore

Post by Zaflis »

TL;DR
Map should save its zoom level like it did in the past 1.1 and before. You had a working system, then you broke it.
What?
Remote view on other surfaces and platforms saves it, pressing M at player position will currently open map very zoomed in and not remember last zoom level.

Furthermore developers have stated that it was intentionally changed this way, for reasons noone knows.
Why?
Ask yourself this: When you open the map, how high are the odds that you will immediately zoom out, that what you wanted to see is not what you actually see?
I'll then make bold assumption the odds are over 90%. Is act of using the map not that you want to see something elsewhere? You need to see the big picture of things not in the immediate vicinity but sometimes even very far away.

Then it doesn't help when my normal game view shows this much:
11-16-2024, 18-37-50.png
11-16-2024, 18-37-50.png (4.21 MiB) Viewed 150 times
and then map opened in same place shows this:
11-16-2024, 18-38-12.png
11-16-2024, 18-38-12.png (345.9 KiB) Viewed 150 times
... It shows the same amount of stuff i had already on my screen. This is not helpful. It is not even about if it should start more zoomed out, it should remember the last level i used.

Imagine you are out in the wilds on a tank or spidertron doing combat. I want to maintain level of something like this:
11-16-2024, 18-40-36.png
11-16-2024, 18-40-36.png (208.83 KiB) Viewed 150 times
Not this: (Why would i want to see just trees in my nearby area?)
11-16-2024, 18-40-52.png
11-16-2024, 18-40-52.png (36.56 KiB) Viewed 150 times
At this point is is not a matter of playstyle preferences, you absolutely need to zoom out to see what you're doing.

Also gathering of several other threads about the topic:
viewtopic.php?f=6&t=116522
viewtopic.php?f=23&t=116232
viewtopic.php?f=18&t=117070
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Re: How to get old map key functionality?

Post by codestothestars »

Really hoping for a fix to this. The back and forward functions are not a replacement. I want just one key to open the map to where I had it previously, not to have to remember where I am in the navigation history just to achieve the same thing.
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Re: Map zoom is not saving anymore

Post by codestothestars »

For the love of god yes, please bring this functionality back!
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Re: How to get old map key functionality?

Post by Koub »

[Koub] Merged into an older thread with the same suggestion.
Koub - Please consider English is not my native language.
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