[raiguard][2.0.7] Crash when changing screen resolution (X11_GL_SwapWindow)
[raiguard][2.0.7] Crash when changing screen resolution (X11_GL_SwapWindow)
I have a 4K monitor which I normally have set to 2K. I have a command to toggle between these resolutions (and toggle between 1x and 2x screen scaling). This toggle was a non-issue in 1.*, but now causes the game to rapidly toggle fullscreen, and eventually crash.
I am on (Arch) Linux, using Sway (Wayland) with an Nvidia graphics card (and proprietary driver).
*Update:* This bug occurs only when the Preferred Video Driver is set to X11 on Wayland. When setting the preferred driver to Wayland, changing the screen resolution behaves as expected (additionally, changing resolutions is not necessary, as Factorio now respects the screen scaling parameter), resolving my issue.
I am on (Arch) Linux, using Sway (Wayland) with an Nvidia graphics card (and proprietary driver).
*Update:* This bug occurs only when the Preferred Video Driver is set to X11 on Wayland. When setting the preferred driver to Wayland, changing the screen resolution behaves as expected (additionally, changing resolutions is not necessary, as Factorio now respects the screen scaling parameter), resolving my issue.
- Attachments
-
- factorio-current.log
- log file after crash
- (9.69 KiB) Downloaded 15 times
Re: [2.0.7] Game crashes when changing screen resolution
Thanks for the report. This appears to be a bug in SDL.
Can you try changing to Wayland in the graphics settings and see if the issue still occurs (setting change requires a game restart)?
Can you try changing to Wayland in the graphics settings and see if the issue still occurs (setting change requires a game restart)?
Don't forget, you're here forever.
Re: [raiguard][2.0.7] Game crashes when changing screen resolution
The bug no longer occurs when changing the graphics settings to Wayland.
Perhaps the issues is that Wayland was not the default when running on Wayland?
Perhaps the issues is that Wayland was not the default when running on Wayland?
Re: [raiguard][2.0.7] Game crashes when changing screen resolution
SDL2 does not use Wayland by default because it still has a few interesting quirks. We are using the recommended default from SDL.
If you do not have X11 or Xwayland on your system, then it will default to Wayland.
If you do not have X11 or Xwayland on your system, then it will default to Wayland.
Don't forget, you're here forever.
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- Burner Inserter
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Re: [raiguard][2.0.7] Game crashes when changing screen resolution
For me Factorio also crashes every time, but only the steam version. The downloaded version from factorio.com starts without issues.
Steam (no factorio logs, just the steam console logs exist):
Standalone:
Steam (no factorio logs, just the steam console logs exist):
Code: Select all
SteamInternal_SetMinidumpSteamID: Caching Steam ID: 76561198010557813 [API loaded no]
0.000 Error CrashHandler.cpp:641: Received SIGSEGV
0.000 Error Util.cpp:95: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
Code: Select all
0.000 2024-10-21 18:44:15; Factorio 2.0.7 (build 79385, linux64, full)
0.009 Operating system: Linux (Linuxmint 21.3)
0.009 Program arguments: "bin/x64/factorio"
0.009 Config path: /tmp/factorio/config/config.ini
0.009 Read data path: /tmp/factorio/data
0.009 Write data path: /tmp/factorio [37452/100220MB]
0.009 Binaries path: /tmp/factorio/bin
0.021 System info: [CPU: AMD Ryzen 9 5950X 16-Core Processor, 32 cores, RAM: 64187 MB]
0.021 Environment: DISPLAY=:0 WAYLAND_DISPLAY=wayland-0 DESKTOP_SESSION=plasmawayland XDG_SESSION_DESKTOP=plasmawayland XDG_CURRENT_DESKTOP=KDE SDL_VIDEODRIVER=<unset> __GL_FSAA_MODE=<unset> __GL_LOG_MAX_ANISO=<unset> __GL_SYNC_TO_VBLANK=<unset> __GL_SORT_FBCONFIGS=<unset> __GL_YIELD=<unset>
0.022 Display options: [FullScreen: true] [VSync: true] [UIScale: automatic (100.0%)] [Native DPI: true] [Screen: 255] [Special: lmw] [Lang: en]
0.034 Video driver: x11
0.034 Available displays: 3
0.034 [0]: DP-1 27" - {[2560,0], 2560x1440, SDL_PIXELFORMAT_RGB888, 144Hz}
0.034 [1]: DP-2 27" - {[0,0], 2560x1440, SDL_PIXELFORMAT_RGB888, 144Hz}
0.034 [2]: DP-3 27" - {[5120,0], 2560x1440, SDL_PIXELFORMAT_RGB888, 144Hz}
0.355 Initialised OpenGL:[1] AMD Radeon RX 7900 XTX (radeonsi, navi31, LLVM 15.0.7, DRM 3.57, 6.8.0-47-generic); driver: 4.6 (Core Profile) Mesa 24.2.5 - kisak-mesa PPA
0.355 [Extensions] s3tc:yes; KHR_debug:yes; ARB_clear_texture:yes, ARB_copy_image:yes, ARB_pipeline_statistics_query:yes, ARB_gl_spirv:yes, ARB_ES2_compatibility:yes
0.355 [Version] 4.6
0.355 Graphics settings preset: very-high
0.355 Dedicated video memory size 24576 MB
5.795 Graphics options: [Graphics quality: high] [Video memory usage: all] [DXT: high-quality]
5.795 [Max threads (load/render): 32/8] [Max texture size: 0] [Tex.Stream.: false] [Rotation quality: normal] [Other: STDCWT] [B:0,C:0,S:100]
5.807 [Audio] Driver:pulseaudio, Device:Default device, Depth:16, Channels:2, Frequency:44100
5.962 Info ModManager.cpp:434: FeatureFlag expansion-shaders = true
5.962 Info ModManager.cpp:434: FeatureFlag freezing = true
5.962 Info ModManager.cpp:434: FeatureFlag quality = true
5.962 Info ModManager.cpp:434: FeatureFlag rail-bridges = true
5.962 Info ModManager.cpp:434: FeatureFlag segmented-units = true
5.962 Info ModManager.cpp:434: FeatureFlag space-travel = true
5.962 Info ModManager.cpp:434: FeatureFlag spoiling = true
5.966 Loading mod core 0.0.0 (data.lua)
5.977 Loading mod base 2.0.7 (data.lua)
6.069 Loading mod elevated-rails 2.0.7 (data.lua)
6.083 Loading mod quality 2.0.7 (data.lua)
6.089 Loading mod space-age 2.0.7 (data.lua)
6.217 Loading mod base 2.0.7 (data-updates.lua)
6.225 Loading mod quality 2.0.7 (data-updates.lua)
6.244 Loading mod space-age 2.0.7 (data-updates.lua)
6.311 Checksum for core: 649243273
6.311 Checksum of base: 2653731351
6.311 Checksum of elevated-rails: 1891730324
6.311 Checksum of quality: 3715527832
6.311 Checksum of space-age: 3499025889
6.615 Prototype list checksum: 984080119
6.650 Loading sounds...
6.828 Info PlayerData.cpp:68: Local player-data.json unavailable
6.828 Info PlayerData.cpp:73: Cloud player-data.json unavailable
6.937 Crop bitmaps.
6.942 Parallel sprite loader initialized (threads: 32, bitmaps: 8227)
...
Re: [raiguard][2.0.7] Game crashes when changing screen resolution
The full log should be in ~/.factorio/factorio-current.log. Please post the full log.
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- Burner Inserter
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Re: [raiguard][2.0.7] Game crashes when changing screen resolution
Thanks for the fast reply.
There is no log file there. Just the steam cloud saves:
EDIT: I also re-downloaded the whole game already:
There is no log file there. Just the steam cloud saves:
Code: Select all
$ ls -lah ~/.factorio
insgesamt 43K
drwxrwxr-x 3 michael michael 3 Okt 21 18:51 .
drwxrwx--- 121 michael michael 289 Okt 21 18:47 ..
drwxrwxr-x 2 michael michael 308 Okt 21 18:58 saves
Code: Select all
....../steam/steamapps/common/Factorio$ ls -lah
insgesamt 28K
drwxrwxr-x 6 michael michael 4,0K Okt 21 19:06 .
drwxr-xr-x 29 michael michael 4,0K Okt 21 17:48 ..
drwxrwxr-x 3 michael michael 4,0K Okt 21 17:55 bin
-rwxrwxr-x 1 michael michael 1002 Okt 21 18:19 config-path.cfg
drwxrwxr-x 7 michael michael 4,0K Okt 21 18:21 data
drwxrwxr-x 8 michael michael 4,0K Okt 21 17:55 doc-html
drwxrwxr-x 2 michael michael 4,0K Okt 21 18:21 lib
Re: [raiguard][2.0.7] Game crashes when changing screen resolution
I'm an admin over at https://wiki.factorio.com. Feel free to contact me if there's anything wrong (or right) with it.
Re: [raiguard][2.0.7] Game crashes when changing screen resolution (X11_GL_SwapWindow)
This appears to be a pretty widespread issue, but I have not been able to reproduce it as of yet. I will keep trying.
The first step we are going to take will be to update SDL, since we are slightly out of date. Hopefully that will magically resolve the issue.
The first step we are going to take will be to update SDL, since we are slightly out of date. Hopefully that will magically resolve the issue.
Don't forget, you're here forever.
Re: [raiguard][2.0.7] Game crashes when changing screen resolution (X11_GL_SwapWindow)
So, I might be captured by this bug as well? I honestly don't know. I have not tried to place since the 2.0 update and attempting to launch on arch either steam native libraries or runtime libraries just instantly crashes. No relevant ~/.factorio/factorio-current.log (one is there but its from a few months ago)
Code: Select all
Game Recording - would start recording game 427520, but recording for this game is disabled
Adding process 5821 for gameID 427520
Adding process 5822 for gameID 427520
Adding process 5823 for gameID 427520
pid 5920 != 5916, skipping destruction (fork without exec?)
pid 5925 != 5916, skipping destruction (fork without exec?)
0.000 Initializing Steam API.
[S_API] SteamAPI_Init(): Loaded '/home/john/.local/share/Steam/linux64/steamclient.so' OK.
Setting breakpad minidump AppID = 427520
SteamInternal_SetMinidumpSteamID: Caching Steam ID: 76561198013078131 [API loaded no]
0.000 Error CrashHandler.cpp:641: Received SIGSEGV
0.000 Error Util.cpp:95: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
Adding process 5916 for gameID 427520
This option is not available. Please see --help for all possible usages.
0.000 Error MessageDialog.cpp:218: Unable to show message dialog. SDL Error: [zenity reported error or failed to launch: 255]
Game 427520 created interface STEAMUSERSTATS_INTERFACE_VERSION012 /
Game 427520 created interface SteamUser023 / User
Game 427520 created interface SteamUtils010 /
Game 427520 method call count for IClientUserStats::DeprecatedPublic_RequestCurrentStats : 1
Game 427520 method call count for IClientUtils::RecordSteamInterfaceCreation : 3
Game 427520 method call count for IClientUtils::GetAppID : 4
Game 427520 method call count for IClientUser::GetSteamID : 1
Uploaded AppInterfaceStats to Steam
Game Recording - game stopped [gameid=427520]
Removing process 5916 for gameID 427520
Removing process 5823 for gameID 427520
Removing process 5822 for gameID 427520
Removing process 5821 for gameID 427520
Re: [raiguard][2.0.7] Crashes when changing screen resolution (X11_GL_SwapWindow)
Been running the game for 1 day, 11 hours, 7 minutes, 21 seconds, most of the time in pause, monitor manual off, pc on. Then when turning on monitor the game crashes with the Wayland_GLES_SwapWindow method in the stack-trace. Reproducerd 2/2 times. Onlye happens when using wayland. X11 works fine.
Easy to reproduce
Code: Select all
0.000 2024-10-25 21:39:48; Factorio 2.0.10 (build 79578, linux64, steam, space-age)
0.207 Operating system: Linux (Ubuntu 24.04)
0.000 Initializing Steam API.
0.207 Program arguments: "/home/fctr/.local/share/Steam/steamapps/common/Factorio/bin/x64/factorio"
0.207 Config path: /home/fctr/.factorio/config/config.ini
0.207 Read data path: /home/fctr/.local/share/Steam/steamapps/common/Factorio/data
0.207 Write data path: /home/fctr/.factorio [15075/64285MB]
0.207 Binaries path: /home/fctr/.local/share/Steam/steamapps/common/Factorio/bin
0.251 System info: [CPU: AMD Ryzen 5 2600 Six-Core Processor, 12 cores, RAM: 48093 MB]
0.251 Environment: DISPLAY=:0 WAYLAND_DISPLAY=wayland-0 DESKTOP_SESSION=ubuntu XDG_SESSION_DESKTOP=ubuntu XDG_CURRENT_DESKTOP=ubuntu:GNOME SDL_VIDEODRIVER=<unset> __GL_FSAA_MODE=<unset> __GL_LOG_MAX_ANISO=<unset> __GL_SYNC_TO_VBLANK=<unset> __GL_SORT_FBCONFIGS=<unset> __GL_YIELD=<unset>
0.252 Display options: [FullScreen: true] [VSync: true] [UIScale: automatic (100.0%)] [Native DPI: true] [Screen: 255] [Special: lmw] [Lang: en]
0.363 Video driver: wayland
0.363 Available displays: 1
0.363 [0]: Dell Inc. 27" - {[0,0], 2560x1440, SDL_PIXELFORMAT_RGB888, 60Hz}
0.482 Initialised OpenGL:[0] AMD Radeon RX 5500 XT (radeonsi, navi14, LLVM 17.0.6, DRM 3.57, 6.8.0-45-generic); driver: 4.6 (Core Profile) Mesa 24.0.9-0ubuntu0.2
0.482 [Extensions] s3tc:yes; KHR_debug:yes; ARB_clear_texture:yes, ARB_copy_image:yes, ARB_pipeline_statistics_query:yes, ARB_gl_spirv:yes, ARB_ES2_compatibility:yes
0.482 [Version] 4.6
0.482 Graphics settings preset: very-high
0.482 Dedicated video memory size 8192 MB
1.162 Graphics options: [Graphics quality: high] [Video memory usage: all] [DXT: high-quality]
1.162 [Max threads (load/render): 32/8] [Max texture size: 0] [Tex.Stream.: false] [Rotation quality: normal] [Other: STDCWT] [B:8,C:0,S:100]
1.174 [Audio] Driver:pulseaudio, Device:Default device, Depth:16, Channels:2, Frequency:44100
1.623 Info ModManager.cpp:434: FeatureFlag expansion-shaders = true
1.623 Info ModManager.cpp:434: FeatureFlag freezing = true
1.623 Info ModManager.cpp:434: FeatureFlag quality = true
1.623 Info ModManager.cpp:434: FeatureFlag rail-bridges = true
1.623 Info ModManager.cpp:434: FeatureFlag segmented-units = true
1.623 Info ModManager.cpp:434: FeatureFlag space-travel = true
1.623 Info ModManager.cpp:434: FeatureFlag spoiling = true
1.626 Loading mod core 0.0.0 (data.lua)
1.644 Loading mod base 2.0.10 (data.lua)
1.814 Loading mod elevated-rails 2.0.10 (data.lua)
1.841 Loading mod quality 2.0.10 (data.lua)
1.853 Loading mod space-age 2.0.10 (data.lua)
2.064 Loading mod base 2.0.10 (data-updates.lua)
2.081 Loading mod quality 2.0.10 (data-updates.lua)
2.104 Loading mod space-age 2.0.10 (data-updates.lua)
2.225 Checksum for core: 2896921138
2.225 Checksum of base: 3513392431
2.225 Checksum of elevated-rails: 1891730324
2.225 Checksum of quality: 3796827730
2.225 Checksum of space-age: 3368484745
2.671 Prototype list checksum: 2833694490
2.732 Loading sounds...
2.985 Info PlayerData.cpp:68: Local player-data.json unavailable
2.985 Info PlayerData.cpp:71: Cloud player-data.json available, timestamp 1729873987
3.258 Initial atlas bitmap size is 16384
3.280 Created an atlas bitmap (size 16384x16356) [none]
3.310 Created an atlas bitmap (size 16384x16376) [none]
3.364 Created an atlas bitmap (size 16384x16384) [none]
3.365 Created an atlas bitmap (size 16384x15420) [none]
3.365 Created an atlas bitmap (size 16384x8392) [decal]
3.372 Created an atlas bitmap (size 16384x16384) [low-object]
3.373 Created an atlas bitmap (size 4096x1376) [low-object]
3.373 Created an atlas bitmap (size 16384x13456) [corpse-decay]
3.373 Created an atlas bitmap (size 16384x5596) [none]
3.373 Created an atlas bitmap (size 1676x79) [not-compressed]
3.374 Created an atlas bitmap (size 8192x6096) [mipmap, linear-minification, linear-magnification, linear-mip-level]
3.383 Created an atlas bitmap (size 16384x16320) [terrain, mipmap, linear-minification, linear-mip-level]
3.383 Created an atlas bitmap (size 16384x4832) [terrain, mipmap, linear-minification, linear-mip-level]
3.383 Created an atlas bitmap (size 8192x3872) [terrain-effect-map, mipmap, linear-minification, linear-mip-level]
3.384 Created an atlas bitmap (size 4096x3088) [smoke, mipmap, linear-minification, linear-magnification]
3.384 Created an atlas bitmap (size 8192x2576) [mipmap]
3.384 Created an atlas bitmap (size 2048x1520) [mipmap]
3.384 Created an atlas bitmap (size 4096x3152) [mipmap]
3.385 Created an atlas bitmap (size 4096x3152) [mipmap]
3.385 Created an atlas bitmap (size 4096x3152) [mipmap]
3.385 Created an atlas bitmap (size 8192x3792) [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
3.387 Created an atlas bitmap (size 16384x6120) [alpha-mask]
3.419 Created an atlas bitmap (size 16384x16380) [shadow, linear-magnification, alpha-mask]
3.426 Created an atlas bitmap (size 16384x16384) [shadow, linear-magnification, alpha-mask]
3.426 Created an atlas bitmap (size 16384x8356) [shadow, linear-magnification, alpha-mask]
3.426 Created an atlas bitmap (size 8192x2352) [shadow, mipmap, linear-magnification, alpha-mask]
3.427 Created an atlas bitmap (size 2048x496) [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ]
3.427 Loading 3D bitmaps.
3.443 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
3.506 Parallel sprite loader initialized (threads: 11, bitmaps: 8227)
30.765 Sprites loaded
30.801 Generated mipmaps (4) for atlas [5] of size 16384x16384
30.803 Generated mipmaps (4) for atlas [6] of size 4096x1376
30.807 Generated mipmaps (3) for atlas [10] of size 8192x6096
30.816 Generated mipmaps (3) for atlas [11] of size 16384x16320
30.820 Generated mipmaps (3) for atlas [12] of size 16384x4832
30.821 Generated mipmaps (3) for atlas [13] of size 8192x3872
30.823 Generated mipmaps (3) for atlas [14] of size 4096x3088
30.882 Generated mipmaps (3) for atlas [15] of size 8192x2576
30.884 Generated mipmaps (3) for atlas [16] of size 2048x1520
30.887 Generated mipmaps (3) for atlas [17] of size 4096x3152
30.916 Generated mipmaps (3) for atlas [18] of size 4096x3152
30.919 Generated mipmaps (3) for atlas [19] of size 4096x3152
30.922 Generated mipmaps (5) for atlas [20] of size 8192x3792
30.925 Generated mipmaps (3) for atlas [25] of size 8192x2352
30.952 Custom mipmaps uploaded (3203)
31.032 Factorio initialised
31.034 Steam Storage Quota: 23746/23841
33.520 Loading map /home/fctr/.factorio/saves/2.zip: 5360520 bytes.
33.533 Loading level.dat: 8458985 bytes.
33.541 Info Scenario.cpp:178: Map version 2.0.10-1
33.704 Loading blueprint storage: Local timestamp -1, Cloud timestamp -1
33.704 Blueprint storage "blueprint-storage-2.dat" was not found, trying to load previous version storage "blueprint-storage.dat"
33.705 Loading blueprint storage: Local timestamp 1727507815, Cloud timestamp 1612207581
33.707 Loading script.dat: 1222 bytes.
33.710 Checksum for script __level__/control.lua: 2463946943
376.264 Info AppManager.cpp:310: Saving to _autosave3 (blocking).
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9175.142 Unlocked achievement "solar-power"
9367.047 Info AppManager.cpp:310: Saving to _autosave2 (blocking).
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9553.207 Unlocked achievement "pest-control"
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46864.373 Info SteamContext.cpp:755: Steam connection lost.
54509.964 Info SteamContext.cpp:755: Steam connection lost.
57260.226 Info SteamContext.cpp:755: Steam connection lost.
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60669.672 Info AppManagerStates.cpp:2050: Saving finished
60969.769 Info AppManager.cpp:310: Saving to _autosave1 (blocking).
60970.055 Info AppManagerStates.cpp:2050: Saving finished
61329.685 Info AppManager.cpp:310: Saving to _autosave2 (blocking).
61329.986 Info AppManagerStates.cpp:2050: Saving finished
61630.852 Info AppManager.cpp:310: Saving to _autosave3 (blocking).
61631.135 Info AppManagerStates.cpp:2050: Saving finished
71735.842 Info AppManager.cpp:310: Saving to _autosave1 (blocking).
71736.125 Info AppManagerStates.cpp:2050: Saving finished
72036.590 Info AppManager.cpp:310: Saving to _autosave2 (blocking).
72036.924 Info AppManagerStates.cpp:2050: Saving finished
72337.138 Info AppManager.cpp:310: Saving to _autosave3 (blocking).
72337.440 Info AppManagerStates.cpp:2050: Saving finished
72637.570 Info AppManager.cpp:310: Saving to _autosave1 (blocking).
72637.855 Info AppManagerStates.cpp:2050: Saving finished
72938.218 Info AppManager.cpp:310: Saving to _autosave2 (blocking).
72938.503 Info AppManagerStates.cpp:2050: Saving finished
73372.227 Info AppManager.cpp:310: Saving to _autosave3 (blocking).
73372.530 Info AppManagerStates.cpp:2050: Saving finished
73508.590 Info SteamContext.cpp:755: Steam connection lost.
73652.562 Unlocked achievement "research-with-military"
73701.283 Info AppManager.cpp:310: Saving to _autosave1 (blocking).
73701.566 Info AppManagerStates.cpp:2050: Saving finished
73834.376 Info SteamContext.cpp:755: Steam connection lost.
74001.813 Info AppManager.cpp:310: Saving to _autosave2 (blocking).
74002.097 Info AppManagerStates.cpp:2050: Saving finished
74633.702 Info AppManager.cpp:310: Saving to _autosave3 (blocking).
74633.986 Info AppManagerStates.cpp:2050: Saving finished
75065.208 Info AppManager.cpp:310: Saving to _autosave1 (blocking).
75065.521 Info AppManagerStates.cpp:2050: Saving finished
82743.234 Info AppManager.cpp:310: Saving to _autosave2 (blocking).
82743.519 Info AppManagerStates.cpp:2050: Saving finished
83043.650 Info AppManager.cpp:310: Saving to _autosave3 (blocking).
83043.952 Info AppManagerStates.cpp:2050: Saving finished
83364.066 Info AppManager.cpp:310: Saving to _autosave1 (blocking).
83364.367 Info AppManagerStates.cpp:2050: Saving finished
84143.974 Info AppManager.cpp:310: Saving to _autosave2 (blocking).
84144.258 Info AppManagerStates.cpp:2050: Saving finished
84444.407 Info AppManager.cpp:310: Saving to _autosave3 (blocking).
84444.692 Info AppManagerStates.cpp:2050: Saving finished
84933.612 Info AppManager.cpp:310: Saving to _autosave1 (blocking).
84933.914 Info AppManagerStates.cpp:2050: Saving finished
85233.977 Info AppManager.cpp:310: Saving to _autosave2 (blocking).
85234.261 Info AppManagerStates.cpp:2050: Saving finished
85535.459 Info AppManager.cpp:310: Saving to _autosave3 (blocking).
85535.777 Info AppManagerStates.cpp:2050: Saving finished
85835.842 Info AppManager.cpp:310: Saving to _autosave1 (blocking).
85836.143 Info AppManagerStates.cpp:2050: Saving finished
86136.425 Info AppManager.cpp:310: Saving to _autosave2 (blocking).
86136.726 Info AppManagerStates.cpp:2050: Saving finished
86436.910 Info AppManager.cpp:310: Saving to _autosave3 (blocking).
86437.193 Info AppManagerStates.cpp:2050: Saving finished
86737.257 Info AppManager.cpp:310: Saving to _autosave1 (blocking).
86737.540 Info AppManagerStates.cpp:2050: Saving finished
87037.639 Info AppManager.cpp:310: Saving to _autosave2 (blocking).
87037.957 Info AppManagerStates.cpp:2050: Saving finished
87338.221 Info AppManager.cpp:310: Saving to _autosave3 (blocking).
87338.523 Info AppManagerStates.cpp:2050: Saving finished
87638.820 Info AppManager.cpp:310: Saving to _autosave1 (blocking).
87639.104 Info AppManagerStates.cpp:2050: Saving finished
87939.184 Info AppManager.cpp:310: Saving to _autosave2 (blocking).
87939.485 Info AppManagerStates.cpp:2050: Saving finished
88239.514 Info AppManager.cpp:310: Saving to _autosave3 (blocking).
88239.798 Info AppManagerStates.cpp:2050: Saving finished
88577.576 Info AppManager.cpp:310: Saving to _autosave1 (blocking).
88577.860 Info AppManagerStates.cpp:2050: Saving finished
89560.570 Info AppManager.cpp:310: Saving to _autosave2 (blocking).
89560.871 Info AppManagerStates.cpp:2050: Saving finished
89861.503 Info AppManager.cpp:310: Saving to _autosave3 (blocking).
89861.820 Info AppManagerStates.cpp:2050: Saving finished
90162.951 Info AppManager.cpp:310: Saving to _autosave1 (blocking).
90163.268 Info AppManagerStates.cpp:2050: Saving finished
90463.701 Info AppManager.cpp:310: Saving to _autosave2 (blocking).
90464.018 Info AppManagerStates.cpp:2050: Saving finished
90764.883 Info AppManager.cpp:310: Saving to _autosave3 (blocking).
90765.185 Info AppManagerStates.cpp:2050: Saving finished
91065.348 Info AppManager.cpp:310: Saving to _autosave1 (blocking).
91065.648 Info AppManagerStates.cpp:2050: Saving finished
91365.661 Info AppManager.cpp:310: Saving to _autosave2 (blocking).
91365.962 Info AppManagerStates.cpp:2050: Saving finished
91666.144 Info AppManager.cpp:310: Saving to _autosave3 (blocking).
91666.445 Info AppManagerStates.cpp:2050: Saving finished
91966.927 Info AppManager.cpp:310: Saving to _autosave1 (blocking).
91967.244 Info AppManagerStates.cpp:2050: Saving finished
92532.313 Info AppManager.cpp:310: Saving to _autosave2 (blocking).
92532.613 Info AppManagerStates.cpp:2050: Saving finished
92651.134 Loading map /home/fctr/.factorio/saves/_autosave2.zip: 7578325 bytes.
92651.156 Loading level.dat: 14874853 bytes.
92651.161 Info Scenario.cpp:178: Map version 2.0.10-1
92651.400 Loading blueprint storage: Local timestamp -1, Cloud timestamp -1
92651.400 Blueprint storage "blueprint-storage-2.dat" was not found, trying to load previous version storage "blueprint-storage.dat"
92651.400 Loading blueprint storage: Local timestamp 1727507815, Cloud timestamp 1612207581
92651.401 Loading script.dat: 1222 bytes.
92651.404 Checksum for script __level__/control.lua: 2463946943
92801.925 Loading map /home/fctr/.factorio/saves/_autosave2.zip: 7578325 bytes.
92801.939 Loading level.dat: 14874853 bytes.
92801.943 Info Scenario.cpp:178: Map version 2.0.10-1
92802.174 Loading blueprint storage: Local timestamp -1, Cloud timestamp -1
92802.174 Blueprint storage "blueprint-storage-2.dat" was not found, trying to load previous version storage "blueprint-storage.dat"
92802.174 Loading blueprint storage: Local timestamp 1727507815, Cloud timestamp 1612207581
92802.175 Loading script.dat: 1222 bytes.
92802.178 Checksum for script __level__/control.lua: 2463946943
93102.368 Info AppManager.cpp:310: Saving to _autosave3 (blocking).
93102.669 Info AppManagerStates.cpp:2050: Saving finished
93402.799 Info AppManager.cpp:310: Saving to _autosave1 (blocking).
93403.117 Info AppManagerStates.cpp:2050: Saving finished
93703.275 Info AppManager.cpp:310: Saving to _autosave2 (blocking).
93703.594 Info AppManagerStates.cpp:2050: Saving finished
94003.779 Info AppManager.cpp:310: Saving to _autosave3 (blocking).
94004.080 Info AppManagerStates.cpp:2050: Saving finished
94304.494 Info AppManager.cpp:310: Saving to _autosave1 (blocking).
94304.795 Info AppManagerStates.cpp:2050: Saving finished
94604.893 Info AppManager.cpp:310: Saving to _autosave2 (blocking).
94605.194 Info AppManagerStates.cpp:2050: Saving finished
94905.374 Info AppManager.cpp:310: Saving to _autosave3 (blocking).
94905.677 Info AppManagerStates.cpp:2050: Saving finished
95206.108 Info AppManager.cpp:310: Saving to _autosave1 (blocking).
95206.390 Info AppManagerStates.cpp:2050: Saving finished
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95806.736 Info AppManager.cpp:310: Saving to _autosave3 (blocking).
95807.038 Info AppManagerStates.cpp:2050: Saving finished
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96111.713 Info AppManagerStates.cpp:2050: Saving finished
96451.034 Info AppManager.cpp:310: Saving to _autosave2 (blocking).
96451.302 Info AppManagerStates.cpp:2050: Saving finished
96751.299 Info AppManager.cpp:310: Saving to _autosave3 (blocking).
96751.584 Info AppManagerStates.cpp:2050: Saving finished
97082.756 Info AppManager.cpp:310: Saving to _autosave1 (blocking).
97083.056 Info AppManagerStates.cpp:2050: Saving finished
97430.542 Info AppManager.cpp:310: Saving to _autosave2 (blocking).
97430.858 Info AppManagerStates.cpp:2050: Saving finished
97730.958 Info AppManager.cpp:310: Saving to _autosave3 (blocking).
97731.243 Info AppManagerStates.cpp:2050: Saving finished
98124.099 Info AppManager.cpp:310: Saving to _autosave1 (blocking).
98124.399 Info AppManagerStates.cpp:2050: Saving finished
98483.826 Info AppManager.cpp:310: Saving to _autosave2 (blocking).
98484.112 Info AppManagerStates.cpp:2050: Saving finished
98506.848 Unlocked achievement "research-with-chemicals"
98821.103 Info AppManager.cpp:310: Saving to _autosave3 (blocking).
98821.404 Info AppManagerStates.cpp:2050: Saving finished
99121.434 Info AppManager.cpp:310: Saving to _autosave1 (blocking).
99121.751 Info AppManagerStates.cpp:2050: Saving finished
99421.781 Info AppManager.cpp:310: Saving to _autosave2 (blocking).
99422.099 Info AppManagerStates.cpp:2050: Saving finished
99523.119 Info AppManagerStates.cpp:2050: Saving finished
126441.307 Error CrashHandler.cpp:641: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
/tmp/factorio-build-QSGgL0/src/Util/StacktraceToStream.cpp (52): walkStackAndPrintToStream
/tmp/factorio-build-QSGgL0/src/Util/StacktraceToStream.cpp (60): Util::printStacktraceToStream(WriteStream&)
/tmp/factorio-build-QSGgL0/src/Util/Logger.cpp (334): Logger::writeStacktrace(WriteStream*, StackTraceInfo*)
/tmp/factorio-build-QSGgL0/src/Util/Logger.cpp (379): Logger::logStacktrace(StackTraceInfo*)
/tmp/factorio-build-QSGgL0/src/Util/CrashHandler.cpp (183): CrashHandler::writeStackTrace(CrashHandler::CrashReason)
/tmp/factorio-build-QSGgL0/src/Util/CrashHandler.cpp (644): CrashHandler::commonSignalHandler(int)
/tmp/factorio-build-QSGgL0/src/Util/CrashHandler.cpp (652): CrashHandler::SignalHandler(int)
0x7e78ab44531f
/tmp/factorio-build-QSGgL0/libraries/SDL2/src/video/wayland/SDL_waylandopengles.c (129): Wayland_GLES_SwapWindow
/tmp/factorio-build-QSGgL0/src/Graphics/OpenGL/GraphicsInterfaceOpenGL.cpp (275): GraphicsInterfaceOpenGL::swapBuffers()
/tmp/factorio-build-QSGgL0/src/Graphics/SDLWindow.cpp (396): SDLWindow::swap() const
/tmp/factorio-build-QSGgL0/src/GlobalContext.cpp (1486): GlobalContext::swapRenderBuffers()
/tmp/factorio-build-QSGgL0/src/GlobalContext.cpp (1448): GlobalContext::swapRenderBuffers()
/tmp/factorio-build-QSGgL0/src/MainLoop.cpp (720): MainLoop::mainLoopStep(WorkerThread&, MainLoop::HeavyMode)
/tmp/factorio-build-QSGgL0/src/MainLoop.cpp (412): MainLoop::run(Filesystem::Path const&, Filesystem::Path const&, bool, bool, std::function<void ()>, Filesystem::Path const&, MainLoop::HeavyMode)
/tmp/factorio-build-QSGgL0/src/Main.cpp (1325): fmain(int, char**)
/tmp/factorio-build-QSGgL0/src/Main.cpp (1347): main
../sysdeps/nptl/libc_start_call_main.h (58): __libc_start_call_main
../csu/libc-start.c (360): __libc_start_main_impl
_start
0xffffffffffffffff
Stack trace logging done
126443.461 Error CrashHandler.cpp:190: Map tick at moment of crash: 2579662
126443.461 Error Util.cpp:95: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
126460.709 Info SystemUtil.cpp:877: Started /usr/bin/xdg-open; trampoline PID: 1225920
126460.709 Uploading log file
126460.766 Info SystemUtil.cpp:877: Started /home/fctr/.local/share/Steam/steamapps/common/Factorio/bin/x64/factorio; trampoline PID: 1225921
Code: Select all
0.000 2024-10-27 07:48:05; Factorio 2.0.11 (build 79682, linux64, steam, space-age)
0.216 Operating system: Linux (Ubuntu 24.04)
0.000 Initializing Steam API.
0.217 Program arguments: "/home/fctr/.local/share/Steam/steamapps/common/Factorio/bin/x64/factorio"
0.217 Config path: /home/fctr/.factorio/config/config.ini
0.217 Read data path: /home/fctr/.local/share/Steam/steamapps/common/Factorio/data
0.217 Write data path: /home/fctr/.factorio [15007/64285MB]
0.217 Binaries path: /home/fctr/.local/share/Steam/steamapps/common/Factorio/bin
0.231 System info: [CPU: AMD Ryzen 5 2600 Six-Core Processor, 12 cores, RAM: 48093 MB]
0.231 Environment: DISPLAY=:0 WAYLAND_DISPLAY=wayland-0 DESKTOP_SESSION=ubuntu XDG_SESSION_DESKTOP=ubuntu XDG_CURRENT_DESKTOP=ubuntu:GNOME SDL_VIDEODRIVER=<unset> __GL_FSAA_MODE=<unset> __GL_LOG_MAX_ANISO=<unset> __GL_SYNC_TO_VBLANK=<unset> __GL_SORT_FBCONFIGS=<unset> __GL_YIELD=<unset>
0.232 Display options: [FullScreen: true] [VSync: true] [UIScale: automatic (100.0%)] [Native DPI: true] [Screen: 255] [Special: lmw] [Lang: en]
0.339 Video driver: wayland
0.339 Available displays: 1
0.339 [0]: Dell Inc. 27" - {[0,0], 2560x1440, SDL_PIXELFORMAT_RGB888, 60Hz}
0.479 Initialised OpenGL:[0] AMD Radeon RX 5500 XT (radeonsi, navi14, LLVM 17.0.6, DRM 3.57, 6.8.0-45-generic); driver: 4.6 (Core Profile) Mesa 24.0.9-0ubuntu0.2
0.479 [Extensions] s3tc:yes; KHR_debug:yes; ARB_clear_texture:yes, ARB_copy_image:yes, ARB_pipeline_statistics_query:yes, ARB_gl_spirv:yes, ARB_ES2_compatibility:yes
0.479 [Version] 4.6
0.479 Graphics settings preset: very-high
0.479 Dedicated video memory size 8192 MB
0.540 Graphics options: [Graphics quality: high] [Video memory usage: all] [DXT: high-quality]
0.541 [Max threads (load/render): 32/8] [Max texture size: 0] [Tex.Stream.: false] [Rotation quality: normal] [Other: STDCWT] [B:8,C:0,S:100]
0.580 [Audio] Driver:alsa, Device:Default device, Depth:16, Channels:2, Frequency:44100
1.011 Info ModManager.cpp:434: FeatureFlag expansion-shaders = true
1.011 Info ModManager.cpp:434: FeatureFlag freezing = true
1.011 Info ModManager.cpp:434: FeatureFlag quality = true
1.011 Info ModManager.cpp:434: FeatureFlag rail-bridges = true
1.011 Info ModManager.cpp:434: FeatureFlag segmented-units = true
1.011 Info ModManager.cpp:434: FeatureFlag space-travel = true
1.011 Info ModManager.cpp:434: FeatureFlag spoiling = true
1.014 Loading mod core 0.0.0 (data.lua)
1.032 Loading mod base 2.0.11 (data.lua)
1.210 Loading mod elevated-rails 2.0.11 (data.lua)
1.235 Loading mod quality 2.0.11 (data.lua)
1.247 Loading mod space-age 2.0.11 (data.lua)
1.469 Loading mod base 2.0.11 (data-updates.lua)
1.489 Loading mod quality 2.0.11 (data-updates.lua)
1.512 Loading mod space-age 2.0.11 (data-updates.lua)
1.628 Checksum for core: 1043092351
1.628 Checksum of base: 708330460
1.628 Checksum of elevated-rails: 1891730324
1.628 Checksum of quality: 4264147466
1.628 Checksum of space-age: 4032004066
2.073 Prototype list checksum: 124222065
2.135 Loading sounds...
2.394 Info PlayerData.cpp:68: Local player-data.json unavailable
2.394 Info PlayerData.cpp:71: Cloud player-data.json available, timestamp 1729984710
2.666 Crop bitmaps.
2.670 Parallel sprite loader initialized (threads: 12, bitmaps: 8227)
19.143 Initial atlas bitmap size is 16384
19.163 Created an atlas bitmap (size 16384x16356) [none]
19.188 Created an atlas bitmap (size 16384x16376) [none]
19.231 Created an atlas bitmap (size 16384x16384) [none]
19.232 Created an atlas bitmap (size 16384x15420) [none]
19.232 Created an atlas bitmap (size 16384x8392) [decal]
19.237 Created an atlas bitmap (size 16384x16384) [low-object]
19.237 Created an atlas bitmap (size 4096x1376) [low-object]
19.237 Created an atlas bitmap (size 16384x13456) [corpse-decay]
19.238 Created an atlas bitmap (size 16384x5596) [none]
19.238 Created an atlas bitmap (size 1676x79) [not-compressed]
19.238 Created an atlas bitmap (size 8192x6096) [mipmap, linear-minification, linear-magnification, linear-mip-level]
19.248 Created an atlas bitmap (size 16384x16320) [terrain, mipmap, linear-minification, linear-mip-level]
19.249 Created an atlas bitmap (size 16384x4832) [terrain, mipmap, linear-minification, linear-mip-level]
19.249 Created an atlas bitmap (size 8192x3872) [terrain-effect-map, mipmap, linear-minification, linear-mip-level]
19.249 Created an atlas bitmap (size 4096x3088) [smoke, mipmap, linear-minification, linear-magnification]
19.250 Created an atlas bitmap (size 8192x2576) [mipmap]
19.250 Created an atlas bitmap (size 2048x1520) [mipmap]
19.250 Created an atlas bitmap (size 4096x3152) [mipmap]
19.250 Created an atlas bitmap (size 4096x3152) [mipmap]
19.251 Created an atlas bitmap (size 4096x3152) [mipmap]
19.251 Created an atlas bitmap (size 8192x3792) [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
19.253 Created an atlas bitmap (size 16384x6120) [alpha-mask]
19.287 Created an atlas bitmap (size 16384x16380) [shadow, linear-magnification, alpha-mask]
19.293 Created an atlas bitmap (size 16384x16384) [shadow, linear-magnification, alpha-mask]
19.293 Created an atlas bitmap (size 16384x8356) [shadow, linear-magnification, alpha-mask]
19.294 Created an atlas bitmap (size 8192x2352) [shadow, mipmap, linear-magnification, alpha-mask]
19.294 Created an atlas bitmap (size 2048x496) [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ]
19.294 Loading 3D bitmaps.
19.305 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
19.368 Parallel sprite loader initialized (threads: 11, bitmaps: 8227)
47.140 Sprites loaded
47.174 Generated mipmaps (4) for atlas [5] of size 16384x16384
47.175 Generated mipmaps (4) for atlas [6] of size 4096x1376
47.179 Generated mipmaps (3) for atlas [10] of size 8192x6096
47.188 Generated mipmaps (3) for atlas [11] of size 16384x16320
47.191 Generated mipmaps (3) for atlas [12] of size 16384x4832
47.192 Generated mipmaps (3) for atlas [13] of size 8192x3872
47.193 Generated mipmaps (3) for atlas [14] of size 4096x3088
47.275 Generated mipmaps (3) for atlas [15] of size 8192x2576
47.276 Generated mipmaps (3) for atlas [16] of size 2048x1520
47.278 Generated mipmaps (3) for atlas [17] of size 4096x3152
47.297 Generated mipmaps (3) for atlas [18] of size 4096x3152
47.299 Generated mipmaps (3) for atlas [19] of size 4096x3152
47.305 Generated mipmaps (5) for atlas [20] of size 8192x3792
47.310 Generated mipmaps (3) for atlas [25] of size 8192x2352
47.325 Custom mipmaps uploaded (3203)
47.393 Factorio initialised
47.438 Steam Storage Quota: 23731/23841
1163.508 Loading map /home/fctr/.factorio/saves/3.zip: 7740818 bytes.
1163.521 Loading level.dat: 15208714 bytes.
1163.531 Info Scenario.cpp:178: Map version 2.0.10-1
1163.920 Loading blueprint storage: Local timestamp -1, Cloud timestamp -1
1163.920 Blueprint storage "blueprint-storage-2.dat" was not found, trying to load previous version storage "blueprint-storage.dat"
1163.921 Loading blueprint storage: Local timestamp 1727507815, Cloud timestamp 1612207581
1164.005 Loading script.dat: 1222 bytes.
1164.010 Checksum for script __level__/control.lua: 2463946943
1176.513 Error CrashHandler.cpp:641: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
/tmp/factorio-build-wNHLhy/src/Util/StacktraceToStream.cpp (52): walkStackAndPrintToStream
/tmp/factorio-build-wNHLhy/src/Util/StacktraceToStream.cpp (60): Util::printStacktraceToStream(WriteStream&)
/tmp/factorio-build-wNHLhy/src/Util/Logger.cpp (334): Logger::writeStacktrace(WriteStream*, StackTraceInfo*)
/tmp/factorio-build-wNHLhy/src/Util/Logger.cpp (379): Logger::logStacktrace(StackTraceInfo*)
/tmp/factorio-build-wNHLhy/src/Util/CrashHandler.cpp (183): CrashHandler::writeStackTrace(CrashHandler::CrashReason)
/tmp/factorio-build-wNHLhy/src/Util/CrashHandler.cpp (644): CrashHandler::commonSignalHandler(int)
/tmp/factorio-build-wNHLhy/src/Util/CrashHandler.cpp (652): CrashHandler::SignalHandler(int)
0x7300b3c4531f
/tmp/factorio-build-wNHLhy/libraries/SDL2/src/video/wayland/SDL_waylandopengles.c (129): Wayland_GLES_SwapWindow
/tmp/factorio-build-wNHLhy/src/Graphics/OpenGL/GraphicsInterfaceOpenGL.cpp (275): GraphicsInterfaceOpenGL::swapBuffers()
/tmp/factorio-build-wNHLhy/src/Graphics/SDLWindow.cpp (396): SDLWindow::swap() const
/tmp/factorio-build-wNHLhy/src/GlobalContext.cpp (1486): GlobalContext::swapRenderBuffers()
/tmp/factorio-build-wNHLhy/src/GlobalContext.cpp (1448): GlobalContext::swapRenderBuffers()
/tmp/factorio-build-wNHLhy/src/MainLoop.cpp (720): MainLoop::mainLoopStep(WorkerThread&, MainLoop::HeavyMode)
/tmp/factorio-build-wNHLhy/src/MainLoop.cpp (412): MainLoop::run(Filesystem::Path const&, Filesystem::Path const&, bool, bool, std::function<void ()>, Filesystem::Path const&, MainLoop::HeavyMode)
/tmp/factorio-build-wNHLhy/src/Main.cpp (1325): fmain(int, char**)
/tmp/factorio-build-wNHLhy/src/Main.cpp (1347): main
../sysdeps/nptl/libc_start_call_main.h (58): __libc_start_call_main
../csu/libc-start.c (360): __libc_start_main_impl
_start
0xffffffffffffffff
Stack trace logging done
1178.598 Error CrashHandler.cpp:190: Map tick at moment of crash: 2579694
1178.598 Error Util.cpp:95: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
1188.625 Info SystemUtil.cpp:877: Started /usr/bin/xdg-open; trampoline PID: 1231706
1188.625 Uploading log file
1188.676 Info SystemUtil.cpp:877: Started /home/fctr/.local/share/Steam/steamapps/common/Factorio/bin/x64/factorio; trampoline PID: 1231707
Last edited by moth5f on Sun Oct 27, 2024 7:12 am, edited 2 times in total.
Re: [raiguard][2.0.7] Crash when changing screen resolution (X11_GL_SwapWindow)
Oddly enough I can confirm, if I download from the website I can launch without issues (didn't test in game) however if I try and launch from steam I get the SDL error
-
- Burner Inserter
- Posts: 6
- Joined: Fri Feb 16, 2018 5:49 pm
- Contact:
Re: [raiguard][2.0.7] Crash when changing screen resolution (X11_GL_SwapWindow)
Just a heads up for the others, today's patch 2.0.20 made it work for me via steam. The changelog mentions this issue, which is probably also what was discussed here: 120128
Thanks @raiguard
Thanks @raiguard