I cannot input cold fluoroketone and use "set recipe" to produce fluoroketone.
However other liquid, like water, can be be produced by inputing water and use "set recipe".
this may be a bug.
[2.0.23] failed to set recipe
Re: [2.0.23] failed to set recipe
Not a bug unless you are building on aquilo.
Re: [2.0.23] failed to set recipe
it is on aquilo and the science pack which also requires the surface can normally set recipe.
Re: [2.0.23] failed to set recipe
Can you provide a save file?
Re: [2.0.23] failed to set recipe
here is the file.
- Attachments
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- recipe.zip
- (2.49 MiB) Downloaded 48 times
Re: [2.0.23] failed to set recipe
I checked the logic and i am considering this to be Not a bug. There are no recipe that are considered as "producing" cold fluoroketone, recipe for cooling is set to ignore all of the product from stats which means it is considered a catalyst in a loop, not a product and as such it is not setting the recipe. For the same reason if you have an assembling machine and provide a fluid signal it does not select unbarreling recipes. You can use a decider combinator to check if your signal is positive and output a different signal, a "cooling hot fluoroketone" and it will select correct recipe.
Re: [2.0.23] failed to set recipe
thank you very much.boskid wrote: Sun Dec 08, 2024 4:26 pm I checked the logic and i am considering this to be Not a bug. There are no recipe that are considered as "producing" cold fluoroketone, recipe for cooling is set to ignore all of the product from stats which means it is considered a catalyst in a loop, not a product and as such it is not setting the recipe. For the same reason if you have an assembling machine and provide a fluid signal it does not select unbarreling recipes. You can use a decider combinator to check if your signal is positive and output a different signal, a "cooling hot fluoroketone" and it will select correct recipe.

