Seems to rollback to the previous save even though it states that it has saved just before the crash (Info AppManagerStates.cpp
Please let me know if there is anything else I can share.
Code: Select all
37347.908 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(IP ADDR:({***}))
37347.908 Refusing connection for address (IP ADDR:({***})), username (Ant_Shrew). UserVerificationMissing
37348.308 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(IP ADDR:({***}))
37348.308 Info ServerRouter.cpp:465: Replying to connectionRequest for address(IP ADDR:({***})).
37348.308 Info ServerSynchronizer.cpp:594: nextHeartbeatSequenceNumber(2240576) adding peer(1)
37348.327 Info ServerMultiplayerManager.cpp:806: updateTick(44964001) changing state from(InGame) to(InGameSavingMap)
37348.341 Info ServerMultiplayerManager.cpp:974: updateTick(44964001) received stateChanged peerID(1) oldState(Ready) newState(ConnectedWaitingForMap)
37349.909 Info ServerMultiplayerManager.cpp:1033: UpdateTick(44964001) Serving map(/factorio/temp/mp-save-0.zip) for peer(1) size(60240642) auxiliary(140) crc(2126157731)
37349.909 Info ServerMultiplayerManager.cpp:806: updateTick(44964001) changing state from(InGameSavingMap) to(InGame)
37349.975 Info ServerMultiplayerManager.cpp:974: updateTick(44964001) received stateChanged peerID(1) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
37363.341 Info ServerMultiplayerManager.cpp:974: updateTick(44964001) received stateChanged peerID(1) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
37366.141 Info ServerMultiplayerManager.cpp:974: updateTick(44964001) received stateChanged peerID(1) oldState(ConnectedLoadingMap) newState(TryingToCatchUp)
37366.141 Info ServerMultiplayerManager.cpp:974: updateTick(44964001) received stateChanged peerID(1) oldState(TryingToCatchUp) newState(WaitingForCommandToStartSendingTickClosures)
37366.159 Info GameActionHandler.cpp:4318: UpdateTick (44964001) processed PlayerJoinGame peerID(1) playerIndex(0) mode(connect)
37366.216 Info ServerMultiplayerManager.cpp:974: updateTick(44964003) received stateChanged peerID(1) oldState(WaitingForCommandToStartSendingTickClosures) newState(InGame)
37966.191 Info AppManager.cpp:310: Saving to _autosave5 (blocking).
37967.625 Info AppManagerStates.cpp:2095: Saving finished
38372.449 Error CrashHandler.cpp:641: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
/tmp/factorio-build-K9Ni81/src/Util/StacktraceToStream.cpp (52): walkStackAndPrintToStream
/tmp/factorio-build-K9Ni81/src/Util/StacktraceToStream.cpp (60): Util::printStacktraceToStream(WriteStream&)
/tmp/factorio-build-K9Ni81/src/Util/Logger.cpp (334): Logger::writeStacktrace(WriteStream*, StackTraceInfo*)
/tmp/factorio-build-K9Ni81/src/Util/Logger.cpp (379): Logger::logStacktrace(StackTraceInfo*)
/tmp/factorio-build-K9Ni81/src/Util/CrashHandler.cpp (181): CrashHandler::writeStackTrace(CrashHandler::CrashReason)
/tmp/factorio-build-K9Ni81/src/Util/CrashHandler.cpp (644): CrashHandler::commonSignalHandler(int)
/tmp/factorio-build-K9Ni81/src/Util/CrashHandler.cpp (652): CrashHandler::SignalHandler(int)
0x7fec3bcbb04f
/tmp/factorio-build-K9Ni81/src/Item/ItemStack.hpp (172): ItemStack::getAmmoItem() const
/tmp/factorio-build-K9Ni81/src/Entity/AmmoTurret.cpp (146): AmmoTurret::canInsert(CanInsertData) const
/tmp/factorio-build-K9Ni81/src/Entity/Inserter.cpp (930): Inserter::selectBeltItem(TransportBeltConnectable*, bool&)
/tmp/factorio-build-K9Ni81/src/Entity/Inserter.cpp (991): Inserter::getPickupTarget()
/tmp/factorio-build-K9Ni81/src/Entity/Inserter.cpp (1659): Inserter::update()
/tmp/factorio-build-K9Ni81/src/Surface/ActiveEntitiesOrder.hpp (136): _ZN18EntityOrderHelpers15EntityOrderListIJ13LogisticRobot17ConstructionRobot8Inserter8Roboport6Loader17AssemblingMachine17AgriculturalTower20OldAgriculturalTower7Furnace11MiningDrill10FluidWagon14ArtilleryWagon10CargoWagon10Locomotive9Character6Boiler9Generator15BurnerGenerator7Reactor3Lab8LandMine14ArtilleryFlare19ArtilleryProjectile15ArtilleryTurret4Beam3Car13SpiderVehicle18TemporaryContainer15CharacterCorpse11CombatRobot12CaptureRobot6Corpse23ElectricEnergyInterface12EnemySpawner9Explosion21FlameThrowerExplosion11FluidStream11FluidTurret16FlyingTextEntity15FusionGenerator13FusionReactor4Gate13HeatInterface18HighlightBoxEntity17InfinityContainer12InfinityPipe16ItemRequestProxy12OffshorePump14ParticleSource11PowerSwitch10Projectile4Pump5Radar19ProgrammableSpeaker10RocketSilo16RocketSiloRocket8CargoPod16SmokeWithTrigger12SpeechBubble7Sticker6Turret17AsteroidCollector8Asteroid8Thruster10SpiderUnit4UnitEE6updateIS3_EEvRNS_19ActiveEntitiesEntryEbRN27IntrusiveListImplementationI15UpdatableEntityvLb0ELb0EE8IteratorE
/tmp/factorio-build-K9Ni81/src/Surface/ActiveEntitiesOrder.hpp (144): _ZN18EntityOrderHelpers15EntityOrderListIJ13LogisticRobot17ConstructionRobot8Inserter8Roboport6Loader17AssemblingMachine17AgriculturalTower20OldAgriculturalTower7Furnace11MiningDrill10FluidWagon14ArtilleryWagon10CargoWagon10Locomotive9Character6Boiler9Generator15BurnerGenerator7Reactor3Lab8LandMine14ArtilleryFlare19ArtilleryProjectile15ArtilleryTurret4Beam3Car13SpiderVehicle18TemporaryContainer15CharacterCorpse11CombatRobot12CaptureRobot6Corpse23ElectricEnergyInterface12EnemySpawner9Explosion21FlameThrowerExplosion11FluidStream11FluidTurret16FlyingTextEntity15FusionGenerator13FusionReactor4Gate13HeatInterface18HighlightBoxEntity17InfinityContainer12InfinityPipe16ItemRequestProxy12OffshorePump14ParticleSource11PowerSwitch10Projectile4Pump5Radar19ProgrammableSpeaker10RocketSilo16RocketSiloRocket8CargoPod16SmokeWithTrigger12SpeechBubble7Sticker6Turret17AsteroidCollector8Asteroid8Thruster10SpiderUnit4UnitEE6updateERSt5arrayINS_19ActiveEntitiesEntryELm66EEbRN27IntrusiveListImplementationI15UpdatableEntityvLb0ELb0EE8IteratorE
/tmp/factorio-build-K9Ni81/src/Surface/ActiveEntitiesList.hpp (13): ActiveEntitiesList::update(MapTick)
/tmp/factorio-build-K9Ni81/src/Surface/Surface.cpp (2436): Surface::update()
/tmp/factorio-build-K9Ni81/src/Map/Map.cpp (1275): Map::updateEntities()
/tmp/factorio-build-K9Ni81/src/Map/Map.cpp (1223): Map::update()
/tmp/factorio-build-K9Ni81/src/Game.cpp (175): Game::update()
/tmp/factorio-build-K9Ni81/src/Scenario/Scenario.cpp (1247): Scenario::update()
/tmp/factorio-build-K9Ni81/src/Scenario/Scenario.cpp (1160): Scenario::updateStep()
/tmp/factorio-build-K9Ni81/src/MainLoop.cpp (1399): MainLoop::gameUpdateStep(MultiplayerManagerBase*, Scenario*, AppManager*, MainLoop::HeavyMode)
/tmp/factorio-build-K9Ni81/src/MainLoop.cpp (1208): MainLoop::gameUpdateLoop(MainLoop::HeavyMode)
/tmp/factorio-build-K9Ni81/src/MainLoop.cpp (647): MainLoop::mainLoopStepHeadless(MainLoop::HeavyMode)
/tmp/factorio-build-K9Ni81/src/MainLoop.cpp (407): MainLoop::run(Filesystem::Path const&, Filesystem::Path const&, bool, bool, std::function<void ()>, Filesystem::Path const&, MainLoop::HeavyMode)
/tmp/factorio-build-K9Ni81/src/CommandLineMultiplayer.cpp (295): hostMultiplayerGameInternal(cxxopts::ParseResult const&, bool)
/tmp/factorio-build-K9Ni81/src/CommandLineMultiplayer.cpp (350): CommandLineMultiplayer::hostCommandLineMultiplayerGame(cxxopts::ParseResult const&, Filesystem::Path const&, Filesystem::Path const&, bool)
/tmp/factorio-build-K9Ni81/src/Main.cpp (707): fmain(int, char**)
/tmp/factorio-build-K9Ni81/src/Main.cpp (1379): main
0x7fec3bca6249
__libc_start_main
_start
0xffffffffffffffff
Stack trace logging done
38375.160 Error CrashHandler.cpp:190: Map tick at moment of crash: 45024290
38375.160 Error Util.cpp:95: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
38375.160 Uploading log file
38375.179 Info SystemUtil.cpp:871: Started /opt/factorio/bin/x64/factorio; trampoline PID: 473