Enabling/disabling space connections at runtime

Place to ask discuss and request the modding support of Factorio. Don't request mods here.
thesixthroc
Fast Inserter
Fast Inserter
Posts: 142
Joined: Wed Apr 29, 2020 9:53 pm
Contact:

Enabling/disabling space connections at runtime

Post by thesixthroc »

A helpful feature for solar system organization mods.
Last edited by thesixthroc on Sun Apr 13, 2025 11:45 pm, edited 2 times in total.
User avatar
MaxAstro
Inserter
Inserter
Posts: 32
Joined: Sun Nov 09, 2014 7:53 am
Contact:

Re: Enabling/disabling space connections at runtime

Post by MaxAstro »

Not to mention this could allow "discover a faster route to X planet that skips needing to go through Y planet" type techs.
"I thoroughly disapprove of duels. If a man should challenge me, I would take him kindly and forgivingly by the hand and lead him to a quiet place and kill him." - Mark Twain

"True friends stab you in the front." - Oscar Wilde
User avatar
BraveCaperCat
Filter Inserter
Filter Inserter
Posts: 482
Joined: Mon Jan 15, 2024 10:10 pm
Contact:

Re: Enabling/disabling space connections at runtime

Post by BraveCaperCat »

This could even be another solution to the problem solved by this request: [Space Age] Space Platform Teleportation

That being the problem of how to transport a space platform to another location with control logic. That could be done with this request by enabling a space connection, setting the schedule of that platform to include the destination and then disabling that connection.
If you want to see the mods I've made, press one. If you need me to update a mod to 2.0, press two and enter my username. If you're looking for QA, press three. If you've been waiting over 1 and a half years for Digital Age, bad luck.
Post Reply

Return to “Modding interface requests”