Three small sugested changes

Ideas that are too old (too many things have changed since) and ones which won't be implemented for certain reasons or if there are obviously better suggestions.

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Cpt Smuggy
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Three small sugested changes

Post by Cpt Smuggy »

Working through my first space age play threw i have run into three things that i think could be better.

1. There is no stone in space? Which means i have to ship in walls to space and limits science production in space. I think there is a simple solution to this and it ties stone to the 20% inefficiency in asteroid reprocessing. Currently asteroid reprocessing has 40% to keep the original 20% for the remaining two asteroids with a 20% loss. I would like this changed to either 20% to generate 5 stone ore.

2. Gleba - for casuals is hard, I would like to see a research maybe even a infinite research added to Aquilo that allows you to increase the time it takes for things to spoil. This preservation or refrigeration skill could be really nice to stop some of the dead lock issues i have been frustrated with.

3. Can you please make if a stack inserter has its recipe changed it will empty its hand regardless of what stack is in it. I have run into an issue on using a asteroid crushing where i set recipe it progress say ice/calcite it will get 3 calcite items then hold it forever because the recipe switches based on circuit conditions. I can't just set the stack to one or i have very little threw put. I have tried making a set stack size to current hand ingredient work but have not found a elegant solution.

If anyone has any suggestions or things that i missed or would like me to explain further i would be happy to respond.
Loewchen
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Re: Three small sugested changes

Post by Loewchen »

Make one topic per suggestion please.
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