Hello Forum,
I have a multiplayer world, and wanted to update from 2.0.23 to 2.0.30, but the save game keeps crashing when trying to load the world (see screenshot).
What did I try?
1. I tried these versions:
- 2.0.23: Game loads/works fine (on my machine and a friends machine as well)
- 2.0.24: Game loads/works fine as well
- 2.0.25/28/30: Game crashes on load with save games from both 2.0.23 and 24 (I created a new save when it loaded with 2.0.24)
2. I tried to disable all mods (see mod-list attached), including space-age related mods, which resulted in the same behavior
3. I also tried reinstalling all these different versions, as well as the zipped Windows Versions.
I have saves from 2.0.23 and 24 here: https://drive.google.com/drive/folders/ ... drive_link
If the save game is broken, is there any way to fix it, or are we stuck playing on 2.0.24?
Best regards,
HpBanger
[2.0.30] Crash on loading savegame
[2.0.30] Crash on loading savegame
- Attachments
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- factorio-dump-current.dmp
- (1.18 MiB) Downloaded 22 times
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- factorio-current.log
- (12.33 KiB) Downloaded 26 times
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- Screenshot 2025-01-15 095757.png (20.42 KiB) Viewed 693 times
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- mod-list.json
- (593 Bytes) Downloaded 23 times
Re: [2.0.30] Crash on loading savegame
Provided link to a save file is private.
Re: [2.0.30] Crash on loading savegame
Sorry, I changed it. Hope it works now.
Re: [2.0.30] Crash on loading savegame
Looking at the Space15.01.2025v2.0.24.zip save file i can clearly see a bitflip has occured making this a 1/0 magic.
Issue happens when loading active entities that are supposed to be on a chunk(-22,37) on nauvis. This chunk spans over positions from (-704,1184) up to (-672,1216), however this chunk has on it a fish that reports as being at a position (-684,3246) which is 2048 tiles south of the mentioned chunk. To fix the save file i converted the chunked level data into a continuous level.dat, opened it with hex editor, found the relevant position where the fish has its position saved and at position 64156811 of the level.dat i changed just one byte from 0x0C into 0x04. This makes the save file to load without any issues.
Issue happens when loading active entities that are supposed to be on a chunk(-22,37) on nauvis. This chunk spans over positions from (-704,1184) up to (-672,1216), however this chunk has on it a fish that reports as being at a position (-684,3246) which is 2048 tiles south of the mentioned chunk. To fix the save file i converted the chunked level data into a continuous level.dat, opened it with hex editor, found the relevant position where the fish has its position saved and at position 64156811 of the level.dat i changed just one byte from 0x0C into 0x04. This makes the save file to load without any issues.
Re: [2.0.30] Crash on loading savegame
I just tried the fixed save and it works! Thank you very much for your help.
Best regards
HpBanger
Best regards
HpBanger