[0.11.12] blueprints and modules

Bugs that are actually features.
rorror
Fast Inserter
Fast Inserter
Posts: 241
Joined: Fri Nov 21, 2014 9:02 pm
Contact:

[0.11.12] blueprints and modules

Post by rorror »

blueprints won't copy modules inside in the template, but they do copy the settings from smart inserters en requesters chests etc. if modules could be added it would be a real blue print :)

construction robots can remove the modules while destructing so why they won't they place them inside?

or is this more a feature request?
User avatar
Cordylus
Fast Inserter
Fast Inserter
Posts: 222
Joined: Wed Jun 25, 2014 11:28 am
Contact:

Re: [0.11.12] blueprints and modules

Post by Cordylus »

I think it's actually a feature request.
rorror
Fast Inserter
Fast Inserter
Posts: 241
Joined: Fri Nov 21, 2014 9:02 pm
Contact:

Re: [0.11.12] blueprints and modules

Post by rorror »

After this was moved to "Not a Bug" section.

I presume it is intended behaver? of a feature for a next release? 0.12? or 0.13?

-- nevermind -- i see the text under "Not a bug" section -> features...
ignore this msg
User avatar
ssilk
Global Moderator
Global Moderator
Posts: 12889
Joined: Tue Apr 16, 2013 10:35 pm
Contact:

Re: [0.11.12] blueprints and modules

Post by ssilk »

Cool suggestion: Eatable MOUSE-pointers.
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...
Post Reply

Return to “Not a bug”