[2.0.32] asteroid collector gets built, but it should not.
[2.0.32] asteroid collector gets built, but it should not.
There is something broken.
This was an undo of a deconstruction and the asteroid collector got rebuilt even though there is no connection to the platform.
Re: [2.0.32] asteroid collector gets built, but it should not.
Hello, please follow 3638 and attach the log and your save file.
Re: [2.0.32] asteroid collector gets built, but it should not.
Sorry, I thought it would be easy to replicate, which is why I didn't attach it.
- Attachments
-
- temp booster testing ground.zip
- (15.98 MiB) Downloaded 49 times
Re: [2.0.32] asteroid collector gets built, but it should not.
Can you reproduce the issue when not using Editor? I see asteroid collector seems to be buildable manually by editor controller which seems to be inconsistent with other entities that are using tile_buildability_rules but also this is editor, a lot of weird stuff is allowed here and i am not sure i would even classify this as a bug.
-- edit:
This is a straight Not a bug.
Asteroid collectors due to their nature of sticking slightly into empty space cannot have collision mask that makes them collide with empty space so they work based on the tile buildability rules. Since you are in editor, In the settings you have a checkbox "ignore tile conditions". If you turn it off, asteroid collectors built in editor will respect tile buildability rules.
-- edit:
This is a straight Not a bug.
Asteroid collectors due to their nature of sticking slightly into empty space cannot have collision mask that makes them collide with empty space so they work based on the tile buildability rules. Since you are in editor, In the settings you have a checkbox "ignore tile conditions". If you turn it off, asteroid collectors built in editor will respect tile buildability rules.

