Demolishers should gain flat phsyical resistance with tier
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Demolishers should gain flat phsyical resistance with tier
Demoishers being very weak to several offworld planet weapons like tesla turrets and railguns feels fine to me, it's just progress.
But the very silly thing is you can even beat all three tiers of demolisher with just gun turret spam, and not even a huge amount of infinite research is needed either. Considering how easy gun turrets and piercing ammo is to make on vulcanus, this makes them an extreme pushover if you automate turrets and ammo.
So I would propose that demolishers would gain resistance similar to biters, so this tactic would still work, but only with very high infinite research or uranium ammo. The resistances would be something like:
Small demolisher: 5/50% -> 5/50%
Medium Demolisher: 5/50%-> 12/50%
Big Demolisher: 5/50%->30/50%
But the very silly thing is you can even beat all three tiers of demolisher with just gun turret spam, and not even a huge amount of infinite research is needed either. Considering how easy gun turrets and piercing ammo is to make on vulcanus, this makes them an extreme pushover if you automate turrets and ammo.
So I would propose that demolishers would gain resistance similar to biters, so this tactic would still work, but only with very high infinite research or uranium ammo. The resistances would be something like:
Small demolisher: 5/50% -> 5/50%
Medium Demolisher: 5/50%-> 12/50%
Big Demolisher: 5/50%->30/50%
Last edited by fencingsquirrel on Mon Feb 10, 2025 7:06 am, edited 1 time in total.
Re: Demolishers should gain flat phsyical resistance with tier
Well, it is a game about automation, after all.fencingsquirrel wrote: Mon Feb 10, 2025 7:00 am Considering how easy gun turrets and piercing ammo is to make on vulcanus, this makes them an extreme pushover if you automate turrets and ammo.
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Re: Demolishers should gain flat phsyical resistance with tier
Well, yeah but you know what I mean. You can't kill behemoths by just automating yellow ammo with no damage research.
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Re: Demolishers should gain flat phsyical resistance with tier
To be honest, this is just a problem with demolishers’ core design. You see, the reason biters are harder to clear than demolishers is the fact that to destroy a biter base you have to attack. And the factorio engineer is much worse at offense than it is at defense. All of its most powerful weapons are stationary. The fact that you can only use your fairly limited selection of mobile weapons is what gives biters their difficulty.
Meanwhile, demolishers will be the ones to attack you. It doesn’t matter how small your range is, they will enter it. That’s why they’re so easy to defeat.
Meanwhile, demolishers will be the ones to attack you. It doesn’t matter how small your range is, they will enter it. That’s why they’re so easy to defeat.
Re: Demolishers should gain flat phsyical resistance with tier
Have you *tried* using masses of gun turrets to defeat big demolishers? It’s ridiculously inefficient.
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Re: Demolishers should gain flat phsyical resistance with tier
That's the thing about vulcanus, though. If it costs only iron and copper, which are the base ingredients for a massive turrets block, you just set up some production away from your base that fills up a chest of what you need. Efficiency doesn't really matter. Any time you want to go kill a demolisher you can just pick up 500 turrets, 500 fast insterters, 100 poles, and 10000 ammo just lying around waiting for you.Nemoricus wrote: Mon Feb 10, 2025 4:27 pm Have you *tried* using masses of gun turrets to defeat big demolishers? It’s ridiculously inefficient.
Re: Demolishers should gain flat phsyical resistance with tier
Or drop down a railgun turret and use way less.
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Re: Demolishers should gain flat phsyical resistance with tier
Asteroids have that and they are mega boring to deal with. I prefer having options to having no options.
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Re: Demolishers should gain flat phsyical resistance with tier
Well, asteroids have 99% resistances haha. The proposition is merely raising the bar for big demolishers from ~9 to ~11 physical damage. So if you're dead set on doing it with gun turrets with piercing ammo specifically, you just have to actually like, try a little. Doesn't change uranium or cannons much.
As opposed to big asteroids which need like a billion science to be killed with lesser turrets.
I should have clarified a bit: gun turret gain huge levels of damage increase per tier, so +25 damage resistance just means a modest tech increase is needed.
As opposed to big asteroids which need like a billion science to be killed with lesser turrets.
I should have clarified a bit: gun turret gain huge levels of damage increase per tier, so +25 damage resistance just means a modest tech increase is needed.
Re: Demolishers should gain flat phsyical resistance with tier
Demolishers are as difficult as we want them to be.
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