I expect the second "play" button to be pushed in and highlighted in the below screenshot. Reopening the GUI fixes the issue. The train scheduling GUI does not have this issue. This also occurs if the "5 s passed" wait condition is removed from the first stop.
[2.0.15] Space platform schedule doesn't update highlighted station button
Re: [2.0.15] Space platform schedule doesn't update highlighted station button
It does happen to trains as well if you open them from the remote view:
Re: [2.0.15] Space platform schedule doesn't update highlighted station button
Thanks for the report. I can't reproduce these issues, do they still occur?
Re: [2.0.15] Space platform schedule doesn't update highlighted station button
Don't know about the space platform ones, but they still happen for trains. And now it doesn't matter if you open a train by clicking it in the world or in the remote view. This is a tiny save I've made to reproduce it (on current experimental version 2.0.35): And here's what happens:Genhis wrote: Mon Feb 10, 2025 8:31 pm Thanks for the report. I can't reproduce these issues, do they still occur?
I've done some testing, and from what I can tell the schedule gets stuck once it switches to the first station on the list.
I've added some stations between the loading/unloading ones and told the train to wait for a few seconds to make it a bit more visible:
I've tried switching the station orders on the list around and it seems that no matter the order, it will always get stuck on the first station on the list, at least if all the stops have a condition. If I give no condition to the stations inbetween loading/unloading, it looks a bit weirder:
As best as I can tell, it gets stuck as it would with the previous cases, but skipping a no-condition stop updates the button highlight to the next station in the schedule and gets stuck on that.
- Attachments
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- schedule_3.mp4
- (7.16 MiB) Downloaded 28 times
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- schedule_2.mp4
- (13.12 MiB) Downloaded 36 times
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- schedule_1.mp4
- (11.18 MiB) Downloaded 31 times