Cargo bays won't accept items from inserter when attached to hub, any reason why?
Insert into cargo bay
Re: Insert into cargo bay
They made it that way.
The devs chose design limitations over playstyle choices in this case unfortunately.
The devs chose design limitations over playstyle choices in this case unfortunately.
Re: Insert into cargo bay
Anywhere in the forums the devs stated that?
Re: Insert into cargo bay
Yup. You can find these types of posts yourself using the Search Function as well.Rseding91 wrote: Sun Oct 27, 2024 10:32 pmIt is intended to not interact with inserters. It's not a lacking feature or a future to-do but a purposeful game design decision. If inserters could interact with them it would make for one big item teleporter on platforms.
As with most things in Factorio, there is a mod for that that, which works excellent and revolutionizes Space Platform design - but it does feel very "Cheesey" as it eliminates almost all need for Belts, simplifies Buffering of intermediate products, and eliminates most of the "fitting it in" puzzle. There does not seem to be too much performance impact from thousands of proxy-container entities, which is at least some good news.
Good Luck!