[2.0.42] Modules in partially filled beacons are worth slightly less

Things that has been reported already before.
NumberNick
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[2.0.42] Modules in partially filled beacons are worth slightly less

Post by NumberNick »

Beacons that are only half-filled are very slightly less effective than they are supposed to be:

Here is an example using 16 legendary speed tier 3 modules:

If spread evenly across 16 beacons I get only +1248% speed when the calculations based off of beacon effectiveness being exactly .25 (as shared in the diminishing beacons FFF) will show I should be expecting +1250% instead
modules spread 1 per beacon
modules spread 1 per beacon
04-09-2025, 22-32-16.png (1008.64 KiB) Viewed 195 times
If spread across only 8 of the beacons and leaving the other 8 for other things I get the correct 1250%
modules grouped 2 per beacon
modules grouped 2 per beacon
04-09-2025, 22-27-03.png (1.06 MiB) Viewed 195 times
The difference is also reproducible using smaller setups as well:
getting +441%
modules spread 1 per beacon
modules spread 1 per beacon
04-09-2025, 22-38-07.png (659.43 KiB) Viewed 195 times
vs
when it is expected to be always +442%
modules grouped 2 per beacon
modules grouped 2 per beacon
04-09-2025, 22-38-46.png (727.4 KiB) Viewed 195 times

I'm not entirely sure if the actual machine item rates are affected or if it's just a UI display issue. The fact that the setup of one machine (beacons) is affecting another machine's UI though makes me think the data being passed between them is actually incorrect already at that stage.
NumberNick
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Re: [2.0.42] Modules in partially filled beacons are worth slightly less

Post by NumberNick »

I realized I was out of date and only on 2.0.42. Just updated to 2.0.43 and the issue is still reproducible
computeraddict
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Re: [2.0.42] Modules in partially filled beacons are worth slightly less

Post by computeraddict »

I'm guessing it's truncating the contribution of each beacon somewhere. Legendary speed 3 in legendary beacon gives 3.125x speed before beacon effectiveness penalty, which becomes 0.78125. The 2% missing speed translates to missing 0.00125 speed missing per beacon, or 0.005 before beacon effectiveness penalties.
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