How about changing efficiency module recipe

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thekoreanseal
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How about changing efficiency module recipe

Post by thekoreanseal »

Why would it use spoilage if there is carbon fiber or bioflux?
eugenekay
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Re: How about changing efficiency module recipe

Post by eugenekay »

It’s about the Game Design opportunity, not just “what makes sense”. Spoilage is initially seen as “waste to be thrown away”, then it becomes semi-useful as a burnable fuel. With the introduction of Biological ingredients for advanced products it becomes necessary to produce Quality Spoilage purposefully in order to scale these Modules; so Spoilage is now a full-fledged Ingredient!

Or you can pretend that Efficiency Module 3 works by Mushroom Magic.
mmmPI
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Re: How about changing efficiency module recipe

Post by mmmPI »

Many players will have to "deal with their spoilage accumulating", it's part of the game. Offering a receipe that uses spoilage as ingredient is part of the tools available for the player to achieve this.

That's 1 reason i can see.
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