What did you do?
I started a new game, where I set things that would disable all the allowed_without_fight = false achievements.
I checked the achievements and confirmed that all of the biter related achievements as well as the timed finishing the game achievements were disabled.
Using Editor extensions so that I can get into and out of editor mode without disabling all achievements, I went over to surfaces, Edit map gen settings, then set all of the settings to the settings that would allow the "allowed_without_fight = false" achievements.
What happened?
All the "allowed_without_fight = false" achievements retroactively become obtainable again.
What did you expect to happen instead? It might be obvious to you, but do it anyway!
I expected all the "allowed_without_fight = false" achievements to remain disabled.
Does it happen always, once, or sometimes?
Always. The state of being allowed to get the achievements is based on the current map gen settings, not the map gen settings from the start of the game. Also, if they are expected to retroactively disable, then I expect them to be disabled forever more.
[2.0.45] "allowed_without_fight = false" achievements retroactively become allowed on map setting changes.
[2.0.45] "allowed_without_fight = false" achievements retroactively become allowed on map setting changes.
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Re: [2.0.45] "allowed_without_fight = false" achievements retroactively become allowed on map setting changes.
Hello,
Thank you for the report, but I don't consider this a bug, and is not worth fixing
Thank you for the report, but I don't consider this a bug, and is not worth fixing