would it be posable to compile the game with ASAN?
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would it be posable to compile the game with ASAN?
would be good for fuzzing. or even better would be with afl++ but i dont exspect you to do that given that would requre installing afl++. but yea do you think you would be able to compile the game with asan and put it on a steam beta or something? its fine if not just would make it easyer for people looking for vunerabilitys to find them. (like me)
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Re: would it be posable to compile the game with ASAN?
or if the anser is no i would love a exsplinatson as to why not. it wouldnt give much new info given that you already send out the game symbles.
Re: would it be posable to compile the game with ASAN?
I believe they do that internally (in testing), I'd have to check my sources though.
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Re: would it be posable to compile the game with ASAN?
We already do compile and run our test suite with ASAN and TSAN on every commit on every branch.
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Re: would it be posable to compile the game with ASAN?
oh nice! do you think you could have a seprite verson with ASAN (and optsonaly tsan) as a steam beta or something so people like me who want to do fuzzing can know when we found a vunerability easyer?Rseding91 wrote: Mon Apr 28, 2025 11:10 pm We already do compile and run our test suite with ASAN and TSAN on every commit on every branch.
Re: would it be posable to compile the game with ASAN?
Not likely. Every additional build takes more time during each release. Additionally: we only build with ASAN and TSAN on the linux version, and I'm unsure if we could even build them with the steam libraries. Additionally additionally: steam betas have a limited number of slots for us to use.ilikehackinggames wrote: Tue Apr 29, 2025 12:45 am oh nice! do you think you could have a seprite verson with ASAN (and optsonaly tsan) as a steam beta or something so people like me who want to do fuzzing can know when we found a vunerability easyer?
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Re: would it be posable to compile the game with ASAN?
hmm i mean you could also put them on the websites. and most people who want to find vunerabilitys use linux. as for the build time thats honistly fair enough of a reson. thanks anyways.
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Re: would it be posable to compile the game with ASAN?
wait no your talking about a steam build. the linux native build wouldnt have that issue as you already make it with asan.