I'm on Gleba in mech armor, and when I walked over a roboport I realized that the player sprite snaps from the faded, green ambiance of Gleba to just the raw colored sprite when starting to hover.
[2.0.43] Mech armor when hovering does not render with Gleba's environmental effects
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[2.0.43] Mech armor when hovering does not render with Gleba's environmental effects
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Re: [2.0.43] Mech armor when hovering does not render with Gleba's environmental effects
Thanks for the report, I think this is not a bug. Gleba fog does not affect objects in the air.