In my experiments it seems that LuaGuiElements under screen do not respect the location property in simulations. They are always displayed at the top-left, as if location was { 0, 0 }.
Is this intentional or am I mistaken? If intentional, could you please document it ("this has no effect in simulations")? If it's not intentional, it would be nice to fix. My mod features some custom on-screen HUDs that would be nice to demonstrate in tips and tricks. (workarounds are probably possible, I'll explore that)
Does LuaGuiElement.location not work in simulations?
Re: Does LuaGuiElement.location not work in simulations?
Moved to interface requests, seems sensible to support this.