[kovarex] [2.0.43] unexpected behavior while dragging belts

xane256
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[kovarex] [2.0.43] unexpected behavior while dragging belts

Post by xane256 »

Sometimes dragging belts a specific way causes extra belts (see video link). I have been able to reproduce the issue with ghost-placing belts in the editor, building real belts in the editor, and ghost-placing belts in-game. I can't reproduce the issue 100% of the time and I'm not sure exactly what technique / circumstances cause it.

To reproduce (inconsistent):
- ghost-place a belt in a straight line from point A to point B
- Keep dragging & holding shift, but move the cursor back towards point A
- press R
- move the cursor in a direction perpendicular to the belt

It may help to interchange the order of steps 3 and 4.

You can see in the video my various attempts.

https://drive.google.com/file/d/1BffgbS ... sp=sharing


P.S. I saw the new experimental release notes today and all the bug fixes you have all been working on. I'm impressed by the dedication and attention to detail.
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Alkumist
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Re: [2.0.43] unexpected behavior while dragging belts

Post by Alkumist »

was able to recreate it in curent experimental 2.0.47
both on windows and mac specific versions
Loewchen
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Re: [2.0.43] unexpected behavior while dragging belts

Post by Loewchen »

Can you reproduce this in 2.0.49? I tried it a few dozen times and it's just not happening.
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