Tanks shouldn't bump into spidertrons following them

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h.q.droid
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Tanks shouldn't bump into spidertrons following them

Post by h.q.droid »

Was trying to kill demolishers remotely when I encountered this issue. I imported a bunch of legendary uranium cannon shells and sent a tank with a spidertron for vision and river crossing. It didn't work out since while you can make the spidertron follow the tank with the spidertron remote, the tank kept bumping into the tron's legs and can't really drive any meaningful distance.
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Stringweasel
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Re: Tanks shouldn't bump into spidertrons following them

Post by Stringweasel »

A workaround is to add this modded equipment to your tank. Then you don't need the spider for vision :)

https://mods.factorio.com/mod/radar-equipment
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Stargateur
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Re: Tanks shouldn't bump into spidertrons following them

Post by Stargateur »

that not a work around that just cheating, either dev forget to add vision for tank either its a game design choice. Using a spidertron to follow the tank is smart. A shame it's doesn't work.
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Re: Tanks shouldn't bump into spidertrons following them

Post by Yodo »

There's not that many reasons to use a tank if you have already unlocked and built spidertron. The only reason I can think of is to avoid using the auto-aim of the spidertron, or in if you are low on certain ammo.

I think radar vision equipment is the way to go, it could be added to the game as a tech somewhere between tanks and spidertron, in the late mid-game.
Have you considered using flow routers instead of balancers?
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