[2.0.16] Oxide Asteroid Reprocessing Time Parity

Bugs that are actually features.
Laserlance141
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[2.0.16] Oxide Asteroid Reprocessing Time Parity

Post by Laserlance141 »

Not really sure if this is even an oversight or not, as I haven't seen this mentioned anywhere, but for all asteroid processing recipes share the same processing time between the three main asteroid types for that recipe class, except the Oxide reprocessing recipe.
For example, the base asteroid crushing recipes share a processing time of 2 seconds, and the advanced crushing recipes all take 5 seconds.
This parity is broken with the reprocessing recipes, where the carbonic and metallic recipes take 2 seconds, but the oxide recipe only takes 1 second.
If this isn't intended, I would expect all 3 reprocessing recipes to share a processing time, probably 2 seconds across the board (but I wouldn't mind them all being 1 second).
Initially saw this on 2.0.15 but went to the 2.0.16 experimental and seems to still be the case
binaryDiv
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Re: [2.0.16] Oxide Asteroid Reprocessing Time Parity

Post by binaryDiv »

I just found this thread because I was wondering the same thing while working on my own overhaul mod. :lol:

Is this intentional, like, is there a specific reason why this difference makes sense, or is it just an oversight?
Rseding91
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Re: [2.0.16] Oxide Asteroid Reprocessing Time Parity

Post by Rseding91 »

It's intended. It's to make processing/reprocessing produce ice faster.
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computeraddict
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Re: [2.0.16] Oxide Asteroid Reprocessing Time Parity

Post by computeraddict »

Rseding91 wrote: Wed May 21, 2025 8:50 pm It's intended. It's to make processing/reprocessing produce ice faster.
Understandable. Have an ice day.
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