[2.0.51] Unmodifiable modded blueprint prompts to save

This subforum contains all the issues which we already resolved.
User avatar
Gergely
Filter Inserter
Filter Inserter
Posts: 633
Joined: Sun Apr 10, 2016 8:31 pm
Contact:

[2.0.51] Unmodifiable modded blueprint prompts to save

Post by Gergely »

TLDR: Attempting to close a blueprint preview with modded content, without having the mod enabled results in a "save modifications" prompt.
Steps to reproduce
  • Put a blueprint in the blueprint library that contains space age content
  • Turn off space age mods
  • Enter a map and open the blueprint library
  • Open the blueprint preview
  • Close the preview by either pressing Esc or the close button. (Pressing E would save, and therefore works as expected.)
Expected
Blueprint preview closes
Actual
Game prompts about saving blueprint modifications, even though the blueprint is unmodifiable.
(This does not happen if the steps are performed on an unmodded blueprint.)
Further notes
A blueprint can be unmodifiable even if only the icons contain unknown items. However, selecting new content for the blueprint causes everything to be modifiable, while still having an unknown item as an icon. Inconsistent? Perhaps allowing modifications if only icons contain unknown items could be considered.
Rseding91
Factorio Staff
Factorio Staff
Posts: 15681
Joined: Wed Jun 11, 2014 5:23 am
Contact:

Re: [2.0.51] Unmodifiable modded blueprint prompts to save

Post by Rseding91 »

Thanks for the report. Can you provide a save file that shows this issue? When I test it, I don't have the "modified" prompt.
If you want to get ahold of me I'm almost always on Discord.
User avatar
Gergely
Filter Inserter
Filter Inserter
Posts: 633
Joined: Sun Apr 10, 2016 8:31 pm
Contact:

Re: [2.0.51] Unmodifiable modded blueprint prompts to save

Post by Gergely »

Here is a save file.

My reproduction steps:
  • Open save in base game factorio (space age, quality and elevated rail mods should be off)
  • Open game blueprints
  • Right click any of the blueprints to open preview
  • Press Esc
The prompt to save modifications should show up.
Attachments
buggy-blueprints.zip
(740.8 KiB) Downloaded 12 times
Rseding91
Factorio Staff
Factorio Staff
Posts: 15681
Joined: Wed Jun 11, 2014 5:23 am
Contact:

Re: [2.0.51] Unmodifiable modded blueprint prompts to save

Post by Rseding91 »

Thanks for the save. This is now fixed for the next release.
If you want to get ahold of me I'm almost always on Discord.
Post Reply

Return to “Resolved Problems and Bugs”