Allow blueprint paste on exisiting machines retain their modules

Post your ideas and suggestions how to improve the game.

Moderator: ickputzdirwech

Yuki_Nagato
Inserter
Inserter
Posts: 23
Joined: Thu Oct 12, 2023 10:08 pm
Contact:

Allow blueprint paste on exisiting machines retain their modules

Post by Yuki_Nagato »

What?
It's actually about "blueprint only machine settings". I want to paste a set of wires/settings/recipes, but for different module setuped machines. Currently when I paste blueprint with no module on existing machine, it removes all modules from that machine.
Why?
The default is understandable: blueprint may be designed with a specific set of module, trivially empty. So pasting it should make sure all the machine have that specific set of module, even empty. But sometimes I need to paste a complicated machine setup for all kinds of moduled machines, but they don't have a specific set of module. I want this blueprint to work on all of them instead of making one for each specific module setup.

Some examples are hinted here(also it's a related suggestion).

I have a more general idea: let blueprint turn on/off whether to paste machine settings/item requests/module setups/wires(and even remove existing wires, as updating existing setups usually comes with moving around some wires and they are not removed when I paste to other old versions). Ok this is more of a seperate general suggestion, but I'll leave it here to see if someone else thinks so.
Post Reply

Return to “Ideas and Suggestions”