What?
For example, we can:1. Higher quality cargo bay have more cargo input/output slots;
2. A technology to increase cargo input/output, or traversal speed;
3. Just increase the base number! I think it's a bit low for optimized setups, making carefully design a space platform less meaningful and required more cargo bay to catch high spm.
Why?
Currently I feel cargo inventory size and cargo input/output slot is not matching. I can sequeeze a lot more items on platform by optimizing, but I still need a lot lot more cargo bay to sustain throughput, most of the inventory even get unused. This is more serious with high quality cargo bay taht increase inventory but not input/output slots.In extreme setups, when platform comes I immediately send full cargo input rockets of items, and the platform immediately go to next station. But this one-shipping window only filled 1/10 of my inventory. If cargo bay slots scale with quality or something, I can cut down 90% of cargo bays from my platfrom. Making a optimized end game ship can cut down hundreds if not thousands of weight. (actually I don't mind weight's effect, just can't stand unused inventory space)