[Genhis][2.0.44] math2d.vector.to_orientation inconsequent value for west direction
[Genhis][2.0.44] math2d.vector.to_orientation inconsequent value for west direction
math2d.vector.to_orientation returns -0.25 for a vector pointing west instead of 0.75, which should be the output to be consequent with all orientation values between 0 and 1.