https://youtu.be/aTNUpQNm3Yw?t=538
Title: Balance Landmines: Player Damage, 30% Less Nest Damage, No Enemy Targeting
Type: Feature Request
Factorio Version: 2.0 (also applicable to earlier versions)
Short Description:
Make landmine explosions damage players, reduce biter/spitter nest damage by 30%, and stop biters/spitters from targeting landmines. This curbs cheesy nest-clearing spam and boosts combat strategy.
Description:
Landmines make clearing biter/spitter nests too easy:
1. Players are immune to landmine explosions, unlike nests and biters.
2. Nests take heavy damage (~1000 per mine), so 4-5 wipe out a ~4000-health nest.
3. Biters/spitters target landmines during placement, triggering explosions for free, and keeping the player free from biter attacks.
This feels cheesy, especially in speedruns where landmine spam overshadows other tactics. I suggest:
1. Player Damage: Landmines should damage players, adding risk.
2. 30% Less Nest Damage: Nests take 30% less damage from landmine explosions, needing more mines or mixed tactics. Other explosives keep full damage.
3. No Enemy Targeting: Biters/spitters shouldn’t target landmines, focusing on players instead.
Reasoning:
- Balance: Landmine spam trivializes nests, worsened by biters targeting mines. Player damage and nest resistance force smarter play; no targeting keeps enemies aggressive.
- Speedruns: Landmines dominate speedrun nest clearing. These changes add skill—avoiding self-damage and luring enemies—making combat more varied.
- Immersion: Player immunity and enemies attacking mines feel off. Explosions should be risky, and biters should chase players, not traps.
- Minimal Impact: Landmines stay strong against biters, other explosives are unchanged, and non-combat gameplay is unaffected.
- Make landmine explosions damage all entities, including players.
- Give nests 30% resistance to landmine explosion damage, leaving other explosives unaffected.
- Prevent biters/spitters from targeting landmines, ensuring they attack players or structures.
- Ensure landmines trigger normally in 2.0.
- Current: 4-5 landmines destroy a nest; biters target mines and die, with no player risk.
- Proposed: Landmines deal ~700 damage to nests, needing 6-7. Biters chase the player, who risks heavy damage if caught in a blast.
- Lower landmine damage slightly if player risk is too high.
- Add a warning sound for triggered landmines near players.
- Weakening landmines against biters.
- Changing other explosives.
- Adding complex mechanics.
Is landmine spam too strong for nests? Does 30% nest resistance feel right, or should it be tweaked? Should biters ever target landmines? Feedback from speedrunners and players welcome!