for example we have that tools:
Code: Select all
attack_parameters =
{
warmup = 40,
cooldown = 60,
movement_slow_down_factor = 0.5,
movement_slow_down_cooldown = 30,
}
_______|click______________|shot_______________________|
_______|warmup___________|cooldown___________________|
100%___|100%_____________ |50%___________|100%________
run speed of character
______|button_pressed_____|shot_______________________|__________________|shot_______button_released___|______
_______|warmup___________|cooldown___________________|warmup___________|cooldown___________________|______
100%___|100%_____________ |50%___________|100%________|100%_____________ |50%___________|100%________|100%__
run speed of character
_______|warmup___________|cooldown___________________|warmup___________|cooldown___________________|______
100%___|100%_____________ |50%___________|100%________|100%_____________ |50%___________|100%________|100%__
run speed of character


add new one "movement_slow_down_warmup":
Code: Select all
attack_parameters =
{
warmup = 40,
cooldown = 60,
movement_slow_down_factor = 0.5,
movement_slow_down_cooldown = 30,
movement_slow_down_warmup = 0.8
}
_______|click______________|shot_______________________|
_______|warmup___________|cooldown___________________|
100%___|20%______________ |50%___________|100%________
run speed of character
______|button_pressed_____|shot_______________________|__________________|shot_______button_released___|______
_______|warmup___________|cooldown___________________|warmup___________|cooldown___________________|______
100%___|20%______________ |50%___________|100%________|20%______________ |50%___________|100%________|100%__
run speed of character
_______|warmup___________|cooldown___________________|warmup___________|cooldown___________________|______
100%___|20%______________ |50%___________|100%________|20%______________ |50%___________|100%________|100%__
run speed of character
P.S.: I've talked about this parameter in a private conversation many years ago. Maybe I missed something in that conversation. Hopefully this little touch will still appear in the game and we will be able to enjoy this nuance.