Movement slow down During WarmUp for items

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maroder
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Movement slow down During WarmUp for items

Post by maroder »

We have tools to slow down the character's movement after a shot, but there is no such tool while the character has time to "prepare" and/or "aim" before the shot.

for example we have that tools:

Code: Select all

  attack_parameters =
  {
   warmup = 40,
   cooldown = 60,
   movement_slow_down_factor = 0.5,
   movement_slow_down_cooldown = 30,
  }
now it looks like this:
_______|click______________|shot_______________________|
_______|warmup___________|cooldown___________________|
100%___|100%_____________ |50%___________|100%________
run speed of character

______|button_pressed_____|shot_______________________|__________________|shot_______button_released___|______
_______|warmup___________|cooldown___________________|warmup___________|cooldown___________________|______
100%___|100%_____________ |50%___________|100%________|100%_____________ |50%___________|100%________|100%__
run speed of character


:warning: I want to add another parameter to get a tool to slow down the character :!: before the shot, for example when he aims or inserts something into the weapon from the inventory.

add new one "movement_slow_down_warmup":

Code: Select all

  attack_parameters =
  {
    warmup = 40,
    cooldown = 60,
    movement_slow_down_factor = 0.5,
    movement_slow_down_cooldown = 30,
    movement_slow_down_warmup = 0.8
  }
it will look like this:
_______|click______________|shot_______________________|
_______|warmup___________|cooldown___________________|
100%___|20%______________ |50%___________|100%________
run speed of character

______|button_pressed_____|shot_______________________|__________________|shot_______button_released___|______
_______|warmup___________|cooldown___________________|warmup___________|cooldown___________________|______
100%___|20%______________ |50%___________|100%________|20%______________ |50%___________|100%________|100%__
run speed of character


P.S.: I've talked about this parameter in a private conversation many years ago. Maybe I missed something in that conversation. Hopefully this little touch will still appear in the game and we will be able to enjoy this nuance.
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