Bug #1) ElectricEnergyInterface.gui_mode = "none" gives no simulation, while a window still opens.
Expectation: "none" => no window at all OR window with just a simulation.
Bug #2) When built, call LuaEntity.operable = false. This should make it impossible to open that useless UI by clicking on the entity:
- If in character, real entity: UI no open
- If in character, ghost entity: UI no open
- If in remote view, real entity: UI no open
- If in remote view, ghost entity: UI DOES open when clicking on the entity.