Version 2.0.55

Information about releases and roadmap.
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FactorioBot
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Version 2.0.55

Post by FactorioBot »

Bugfixes
  • Fixed a crash when game was saved in complete mode (for desync, benchmark or heavy mode) that could happen after a save file was loaded from an older version requiring transport line groups to be reconstructed while there were also blueprints with transport belts present in the save.
  • Fixed vehicle ammo refill was not working. (129137)
  • Fixed splitter gui was not updated in some cases. (129161)
  • Fixed heat pipe connections did not flip. (129176)
  • Fixed blueprint tile building sometimes not allowing partial builds (122966)
  • Fixed some issues around setting driving for a vehicle on different surface via scripts (127651)
Modding
  • Added `helpers` to settings and prototype stages.
Scripting
  • Added LuaHelpers::game_version read.
  • Added LuaHelpers::compare_versions().
New versions are released as experimental first and later promoted to stable. If you wish to switch to the experimental version on Steam, choose the experimental Beta Participation option under game settings; on the stand-alone version, check Experimental updates under Other settings.
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Stargateur
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Re: Version 2.0.55

Post by Stargateur »

It's my mods that have a bug or one of demo in main menu bug ?

No log in log file so here a screenshot
Capture d’écran 2025-06-02 232812.png
Capture d’écran 2025-06-02 232812.png (17.7 KiB) Viewed 4620 times
mmmPI
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Re: Version 2.0.55

Post by mmmPI »

From making test without mods, and with some other mods, and not having any problem, i suppose the bug come from your mod.
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pioruns
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Re: Version 2.0.55

Post by pioruns »

2.0.55 has landed in stable channel, I've been using on Linux since yesterday. Flawless as always. Thanks devs for your hard work!
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