Code: Select all
/c p = game.player
pos = p.position
v = p.surface.create_entity{name = "car", force = p.force, position = {pos.x + 5, pos.y}}
requester = v.get_logistic_point(defines.logistic_member_index.car_requester)
requester.sections[1].set_slot(1, {value = {type = "item", name = "iron-plate", quality = "normal"}, min = 10})
requester.sections[1].group = "test"