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LuaForce::share_multiplayer_selection_rectangles=true|false
or get/set methods to specify force to share cursors with:
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LuaForce::get_share_multiplayer_selection_rectangles(ForceID)
LuaForce::set_share_multiplayer_selection_rectangles(ForceID, share)
In a PvP scenario I want to make it so that players who are in teams cannot see the spectators cursors. Currently the only way to achieve this is to make the spectators enemies of the players, which is not good for the spectators.