tl;dr
Add both 'bonus' (additive bonus) and 'multiplier' (multiplicative bonus) bonuses to LuaRecipe for the five categories (productivity, consumption, speed, quality and pollution) -- or as many as you're willing to <3Why
Currently, LuaRecipe has the productivity_bonus property. I'd like it if, at runtime, a script could set the other four categories (consumption, speed, quality and pollution) of bonuses as well. It'd also be nice to have a seperate group of multipliers for the same.The reason I'd like this is because I would like to, without having to resort to technology hacks or invisible beacons or whatever else, be able to create a minigame inside of Factorio where recipes could be enhanced in granular, exclusive ways. This would dovetail with the existing module/becaon system.