[raiguard][2.0.58] Crash loading save "FluidBoxConnectionDeserialiser::load"

MrSmoothieHuman
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[raiguard][2.0.58] Crash loading save "FluidBoxConnectionDeserialiser::load"

Post by MrSmoothieHuman »

I am currently expirencing a crash that seems to happen uncommonly when booting into one of my saves, due to a fluidbox issue. This was also happening on 2.0.55, and i specifically went to the newest release to see if it fixed it, but it still occurs with the exact same error and message in the current log.
This is what appears when loading into the savefile:
06-28-2025, 11-21-21.png
06-28-2025, 11-21-21.png (25.86 KiB) Viewed 578 times
The mods i am using are:
* Periodic Madness
* Editor Extensions
* Factory Library
* Factory Planner
* Elevated Rails
* Enable All Feature Flags
* Stats GUI
If i removed any of these mods (except Periodic Madness/Editor Extensions/Factory Library) it didnt seem to crash? but due to this crash only happening sometimes, im not entirely sure.

I have linked the current-log and save file in the post, but im 99% sure I know what is causing this? I am using a composite entity to give reactors input/output fluidboxes, so that they can require a constant stream of coolant/fluid, and that was the thing I was messing with last code-wise before this crash started to occur.
The code that im assuming is causing this issues can be seen here, but i will also include a link the entire mod.
https://github.com/MrSmoothieHuman1/per ... ooling.lua
https://github.com/MrSmoothieHuman1/per ... actors.lua
Periodic Madness mod zip:
https://drive.google.com/file/d/1vS5kFz ... drive_link

Feel free to ask for any more info :]
Attachments
_autosave1.zip
I wasn't sure if using a new save for this would cause any differences, so i do apologise for the messy save :]
(1.56 MiB) Downloaded 21 times
factorio-current.log
(9.34 KiB) Downloaded 15 times
coder? i hardly know her!
MrSmoothieHuman
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Re: [2.0.58] Crash when loading into a save from the start menu

Post by MrSmoothieHuman »

Small update, deleting all the reactors I had placed in the save seems to have stopped it from crashing - which almost certaintly puts the blame on them :lol:
coder? i hardly know her!
Rseding91
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Re: [2.0.58] Crash loading save "FluidBoxConnectionDeserialiser::load"

Post by Rseding91 »

Thanks for the report. The crash is fixed for the next release - it will simply shows a "corrupt map" error at the load screen.

The reason why the save is getting into that state seems to be a different bug which I'll forward to the fluids guy.
If you want to get ahold of me I'm almost always on Discord.
MrSmoothieHuman
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Re: [2.0.58] Crash loading save "FluidBoxConnectionDeserialiser::load"

Post by MrSmoothieHuman »

Rseding91 wrote: Sun Jun 29, 2025 6:41 pm The crash is fixed for the next release - it will simply shows a "corrupt map" error at the load screen.
I just want to ask, will this not let players use their save? the only reason i ask is because this is stopping me from releasing a major update (and while i dont expect anything special for that :lol:), but if it just throws a 'notice' then i'll upload it when .59 rolls around - but if not i'll wait until its completely fixed :D
coder? i hardly know her!
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