Hi,
I LOVE the chunky building animation that plays when you build something on a space platform. It's so good - bravo to the art team and everyone involved! In fact... I like it so much that I want more. While building on a space platform feels physical and meaningful, dragging a deconstruction planner over stuff makes it just instantly go away. It feels wrong. What happened to all those buildings? When you build something, it feels like it emerges from the platform itself. It's so cool. But then when you deconstruct it, it just vanishes instantly back into the hub.
I am proposing that a new animation is added for when buildings are deconstructed on space platforms. It could be as simple as the building animation in reverse, but I think it should give the sense that the building is being disassembled by the platform.
Thank you,
Deconstruction animation for space platform buildings
Moderator: ickputzdirwech
Re: Deconstruction animation for space platform buildings
+1 It would be a nice touch.
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Re: Deconstruction animation for space platform buildings
I think the most useful addition here would be to separate which items are reclaimed by the space platform hub and which ones are discarded. When deconstructing it would be nice if items on belt, and items on ground were consumed by the robotic arms that rise up to swallow the tile. But if there are asteroid chunks that are not returned to the hub, they should separate from the tile and do the float away into space animation instead.
I am still scarred from my release day playthrough where I'm pretty sure I lost like a nuclear reactor from rotating an inserter near my cargo hub and then deconstructing in haste. I know there have been changes to these rules, but I'm not willing to test them and I don't really know what they are.
I am still scarred from my release day playthrough where I'm pretty sure I lost like a nuclear reactor from rotating an inserter near my cargo hub and then deconstructing in haste. I know there have been changes to these rules, but I'm not willing to test them and I don't really know what they are.
Re: Deconstruction animation for space platform buildings
That sounds more complicated, but also niceTheFrizz wrote: Fri Jun 27, 2025 4:16 pm I think the most useful addition here would be to separate which items are reclaimed by the space platform hub and which ones are discarded. When deconstructing it would be nice if items on belt, and items on ground were consumed by the robotic arms that rise up to swallow the tile. But if there are asteroid chunks that are not returned to the hub, they should separate from the tile and do the float away into space animation instead.

This could still happen with your proposal though, "quickly rotating an inserter and throwing off valuables", i feel the clarification of rules for what is brought to the hub and what is thrown to space which is what you mention cannot only be the visual feedback when deconstructing which is what i understood from the suggestion, as that would be "too late" in a way. It would be nice if the rules were also visually conveyed, that part i agree. But i feel what you mention here calls for a different "solution" than stricly adding an animation when deconstructing building similar to when they are constructed.TheFrizz wrote: Fri Jun 27, 2025 4:16 pm I am still scarred from my release day playthrough where I'm pretty sure I lost like a nuclear reactor from rotating an inserter near my cargo hub and then deconstructing in haste. I know there have been changes to these rules, but I'm not willing to test them and I don't really know what they are.
Check out my latest mod ! It's noisy !