Set the condition to Everything = 0 (the red logic signal in the Virtual signals tab)Nemac wrote: Sun Jul 06, 2025 3:10 pm i want the 'programmable speaker' make a alert, if the connected chest is empty.
Simple Questions and Short Answers
Re: Simple Questions and Short Answers
- brunzenstein
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Re: Simple Questions and Short Answers
Hi everyone,
I’ve built a nice layout in my current map, but unfortunately I’ve made quite a mess with the red and green circuit wires.
I’d like to keep all my buildings and entities, but remove all red and green wires so I can redo the wiring from scratch.
Is there an easy way to do this, maybe via the editor mode or some other trick?
I’d prefer not to tear everything down and rebuild, just to get rid of the wires.
Any tips or step-by-step instructions would be greatly appreciated!
Thanks a lot!
I’ve built a nice layout in my current map, but unfortunately I’ve made quite a mess with the red and green circuit wires.
I’d like to keep all my buildings and entities, but remove all red and green wires so I can redo the wiring from scratch.
Is there an easy way to do this, maybe via the editor mode or some other trick?
I’d prefer not to tear everything down and rebuild, just to get rid of the wires.
Any tips or step-by-step instructions would be greatly appreciated!
Thanks a lot!
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Re: Simple Questions and Short Answers
I don't think there is an easy way, that would require some complicated command. There are couple suggestion for the decon planner to be able to do so, but then it would leave all the connected entities with their previous settings which may not be desirable either... i think most of the time you're better off copy pasting the entity outside of wire range and putting it back where it was, possibly several at a time.brunzenstein wrote: Tue Jul 08, 2025 9:15 pm I’d like to keep all my buildings and entities, but remove all red and green wires so I can redo the wiring from scratch.
Is there an easy way to do this, maybe via the editor mode or some other trick?
Maybe this mod ? https://mods.factorio.com/mod/wirestripper I haven't tested it
Check out my latest mod ! It's noisy !
- brunzenstein
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Re: Simple Questions and Short Answers
Thank you - the mod worked perfectmmmPI wrote: Tue Jul 08, 2025 10:16 pmI don't think there is an easy way, that would require some complicated command. There are couple suggestion for the decon planner to be able to do so, but then it would leave all the connected entities with their previous settings which may not be desirable either... i think most of the time you're better off copy pasting the entity outside of wire range and putting it back where it was, possibly several at a time.brunzenstein wrote: Tue Jul 08, 2025 9:15 pm I’d like to keep all my buildings and entities, but remove all red and green wires so I can redo the wiring from scratch.
Is there an easy way to do this, maybe via the editor mode or some other trick?
Maybe this mod ? https://mods.factorio.com/mod/wirestripper I haven't tested it
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Re: Simple Questions and Short Answers
Is there a way to place legendary fish in a pond and have them stay legendary? I have too many of them and kind of want a legendary koi pond...
Re: Simple Questions and Short Answers
No, all the fish you return to the water will lose their quality. See also this (refused) bug report:jdrexler75 wrote: Thu Jul 10, 2025 8:01 pm Is there a way to place legendary fish in a pond and have them stay legendary? I have too many of them and kind of want a legendary koi pond...
Rseding91 wrote: Sun Nov 03, 2024 2:17 pm Thanks for the report. The simple solution here is the easiest it seems. Don't do that.
However, if enough people complain we could always remove the ability to put them into water.
Re: Simple Questions and Short Answers
So how to remove floor before you got drones?
I`m Ukrainian player of Factorio
New on forum, tryin to make some big things and effective factory
Trying to help others too
New on forum, tryin to make some big things and effective factory
Trying to help others too
Re: Simple Questions and Short Answers
https://wiki.factorio.com/Stone_brick "Stone paths are placed using Left mouse button and can be removed by using Right mouse button while holding any kind of path. "
My own personal Factorio super-power - running out of power.
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Re: Simple Questions and Short Answers
Is there a mode/hotkey in which I can only place an item if a matching/similar blueprint ghost is already there? like when building a smelter stack pre-bots? it would make placing 100+ inserters less of a chore
Re: Simple Questions and Short Answers
No. I believe the rationale is that making manual placement (and handcrafting and whatnot) easier reduces the incentive to automate things (in this case, with construction bots), and automation is kind of the point of the game.kingramennoodle wrote: Tue Jul 15, 2025 1:51 pm Is there a mode/hotkey in which I can only place an item if a matching/similar blueprint ghost is already there? like when building a smelter stack pre-bots? it would make placing 100+ inserters less of a chore
There are 10 types of people: those who get this joke and those who don't.
Re: Simple Questions and Short Answers
in principle, no. but there is one exception: power poles. you can place a blueprint, select the appropriate power pole and hold your mouse button whilst running around to place those. if you combine that with dragging belts, dragging furnaces if they don't have empty space between them, and then dragging to fill the remaining holes with inserters, you can put down an array of furnaces in no time, at the cost of some extra power poles.kingramennoodle wrote: Tue Jul 15, 2025 1:51 pm Is there a mode/hotkey in which I can only place an item if a matching/similar blueprint ghost is already there? like when building a smelter stack pre-bots? it would make placing 100+ inserters less of a chore