I think it would be a good idea to allow RollingStockPrototype.air_resistance and VehiclePrototype.weight to be configurable for each surface.
While this may not be significant for the base SpaceAge, it opens up interesting modding opportunities. For example, having a car handle very differently on a low gravity moon or a high gravity super earth would feel very thematic. Planetary characteristics affecting train handling can be made part of some interesting modded planetary puzzles.
Allow vehicles to be affected by the surface gravity and air resistance on different planets
Moderator: ickputzdirwech
Re: Allow vehicles to be affected by the surface gravity and air resistance on different planets
I think this can be done already by creating a Specialized Vehicle for a given Surface - with Surface Conditions to permit it to be placed only on the intended Planet.
It is not a “one size fits all” solution, but then again, Vehicles do not normally move between Planets after they have been Placed, so it is not a terrible gameplay blocker by any means.
Good Luck!
It is not a “one size fits all” solution, but then again, Vehicles do not normally move between Planets after they have been Placed, so it is not a terrible gameplay blocker by any means.
Good Luck!
Re: Allow vehicles to be affected by the surface gravity and air resistance on different planets
That's a fair point, and may work for my particular use case right now, however it's not an ideal solution since it requires duplicate vehicles for each surface.
From a more general gameplay perspective though. Placing down a unique vehicle on a new planet and having it drive differently makes the vehicle feel novel (like the sub from Maraxsis). However, taking something you are already familiar with like a normal car or locomotive, and having it behave differently on a new planet makes the planet feel novel.
From a more general gameplay perspective though. Placing down a unique vehicle on a new planet and having it drive differently makes the vehicle feel novel (like the sub from Maraxsis). However, taking something you are already familiar with like a normal car or locomotive, and having it behave differently on a new planet makes the planet feel novel.