[2.0.60] Crash on placing blueprint in space

Things that has been reported already before.
LeToastasaur
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[2.0.60] Crash on placing blueprint in space

Post by LeToastasaur »

So today I had a weird crash when using the blueprint system in space.
I used the replace feature to replace my old spaceship design to a new one and this caused a crash, looking at the logs it seems to be from a Turbo underground belt ghost enitity not being replaced correctly.

It was reproducable after loading the last autosave, trying to replace the spaceship with the new blueprint produced the same crash.
I opened the last save, opened my space platform I wanted to replace, opened the blueprint menu and selected the blueprint I wanted to change the spaceship to, used the replace feature (ctrl + shift + left click) and then the game crashed and I got the below crash log.

I kept playing for a bit but seems I can still reproduce the crash, I have attached a save where I can reproduce it, the blueprint and the crash logs.

Not a big issue as I can just delete everything on the spaceplatform and then place the blueprint but still weird.
Factorio crashed. Generating symbolized stacktrace, please wait ...
C:\Users\build\AppData\Local\Temp\factorio-build-C70592\src\Entity\EntityGhost.cpp(654): EntityGhost::checkConsistency
C:\Users\build\AppData\Local\Temp\factorio-build-C70592\src\Map\ConsistencyScraper.cpp(41): ConsistencyScraper::step
C:\Users\build\AppData\Local\Temp\factorio-build-C70592\src\Game.cpp(182): Game::update
C:\Users\build\AppData\Local\Temp\factorio-build-C70592\src\Scenario\Scenario.cpp(1133): Scenario::updateStep
C:\Users\build\AppData\Local\Temp\factorio-build-C70592\src\MainLoop.cpp(1478): MainLoop::gameUpdateStep
C:\Users\build\AppData\Local\Temp\factorio-build-C70592\src\MainLoop.cpp(1273): MainLoop::gameUpdateLoop
C:\Program Files (x86)\Microsoft Visual Studio\2019\BuildTools\VC\Tools\MSVC\14.29.30133\include\functional(823): std::_Func_impl_no_alloc<`MainLoop::mainLoopStep'::`2'::<lambda_1>,void>::_Do_call
C:\Users\build\AppData\Local\Temp\factorio-build-C70592\src\Util\WorkerThread.cpp(71): WorkerThread::loop
C:\Program Files (x86)\Microsoft Visual Studio\2019\BuildTools\VC\Tools\MSVC\14.29.30133\include\thread(56): std::thread::_Invoke<std::tuple<void (__cdecl SoundLibrary::AsyncLoader::*)(void),SoundLibrary::AsyncLoader *>,0,1>
minkernel\crts\ucrt\src\appcrt\startup\thread.cpp(97): thread_start<unsigned int (__cdecl*)(void *),1>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFFF9AC7374)
00007FFFF9AC7374 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFFFAC3CC91)
00007FFFFAC3CC91 (ntdll): (filename not available): RtlUserThreadStart
Stack trace logging done
161.569 Error EntityGhost.cpp:654: EntityGhost is not buildable: cant-build-reason.entity-ghost-in-the-way(entity-name.turbo-underground-belt); inner=[name=turbo-underground-belt, type=underground-belt(UndergroundBelt), position={-14.500, -4.500}, direction=North, force=player, surface=platform-12, setup=false, owned-by-ghost=true, to-be-deconstructed=false, to-be-upgraded=false, simulation=true]
161.569 Error CrashHandler.cpp:643: Received 22
Logger::writeStacktrace skipped.
161.569 Info ConsistencyScraper.cpp:94: queued check: entity [name=entity-ghost, type=entity-ghost(EntityGhost), position={-14.500, -4.500}, direction=North, force=player, surface=platform-12, setup=true, owned-by-ghost=false, to-be-deconstructed=false, to-be-upgraded=false, simulation=false]
161.569 Error CrashHandler.cpp:190: Map tick at moment of crash: 29257984
161.612 Info CrashHandler.cpp:318: Executable CRC: 4132905424
161.612 Error Util.cpp:95: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
170.928 Uploading log file
170.945 Error CrashHandler.cpp:270: Heap validation: success.
170.946 Creating crash dump.
171.199 CrashDump success
Attachments
Blueprint.txt
Blueprint that placing causes the crash
(26.51 KiB) Downloaded 2 times
_autosave3.zip
Save where I tested it and can reproduce the crash
(49.52 MiB) Downloaded 2 times
factorio-previous.log
(18.06 KiB) Downloaded 4 times
factorio-dump-previous.dmp
(1.11 MiB) Downloaded 2 times
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