Foundation to prevent frost or/and spreed heat

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Green Cat
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Foundation to prevent frost or/and spreed heat

Post by Green Cat »

I simple don't get who invented Foundation and then when ahead and said: Ok, so, we have lava and oil oceans. If anyone want to land fill them, they need to unlock this super late game thing called Foundation. Oh, and we need to make sure it's an absolute pain to transporte it. And of course, you need thousens. Also, no, you can't use it on the planete you unlock it. Did I get it right? Because I don't understand why can't we use Foundation to cover the Ice area. Or make them spreed the heat. I absoluty do not get how comes on Aquilo we don't have anything to get rid of frost, but also no frige or other way to free items that have spoilge. This is exactly why I say: Foundation have been implemented just to be a massive pain. Dear devs, please fix it, even if the solution is to add Tick boxes and slider before start of the game. Like tick box: building places on Foundation won't free (prevents achivements). Slider: amound of resources needed to produce them (since productivity get maxed at 300% anyways). Like this, there is no change in the game by default and we have more options. Please improve this because Foundation are not rewarding as they are.

For anyone posting mods: I use the mutiply and unlock early already, thank you. The reason why I still suggested this, is exactly because I use such mods, I noticed that Overhaul mods, aka the one that change recepies, and this mods, are messing up each other. Aka the reason why I sugest this as a base vanilla game: We Paid to have access to Foundation and even POST game it's a massive chore and we need to use mods, that might or might not work, to enjoy something we paid for? To make Vanilla factorio more enjoyable, like someone not using mods truely enjoying using Foundation. And preventing issues caused by mods, since if this is a core factorio stuff, the mods will take that in consideration VS Usually no issues, sometimes... well good luck.

Anyways, thank you all
crimsonarmy
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Re: Foundation to prevent frost or/and spreed heat

Post by crimsonarmy »

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I simple don't get who invented Foundation and then when ahead and said: Ok, so, we have lava and oil oceans. If anyone want to land fill them, they need to unlock this super late game thing called Foundation.
I think the reason for the late game unlock is so you have to deal with the challenge of lava/oil. Think about if you could just landfill those; you would miss a lot of the depth that the building restrictions add.
Oh, and we need to make sure it's an absolute pain to transporte it.
Pretty sure this is just to encourage building of infrastructure. A hint to make it easier:
nothing about foundation requires it to be made on Aquilo. I recommend making it on Vulcanus
And of course, you need thousens
The largest benefit of foundation
, connecting power between islands on Fulgora,
doesn't need that much. More generally you get diminishing returns with more foundation.
Also, no, you can't use it on the planete you unlock it. Did I get it right? Because I don't understand why can't we use Foundation to cover the Ice area. Or make them spreed the heat.
This does feel a bit weird but isn't actually all that bad nor singular in the game (for example biolabs can't be used on Gleba).
This is exactly why I say: Foundation have been implemented just to be a massive pain. Dear devs, please fix it, even if the solution is to add Tick boxes and slider before start of the game. Like tick box: building places on Foundation won't free (prevents achivements). Slider: amound of resources needed to produce them (since productivity get maxed at 300% anyways).
These fit better in mods as they are optional additional features.
We Paid to have access to Foundation and even POST game it's a massive chore and we need to use mods, that might or might not work, to enjoy something we paid for?
You paid for a DLC not Foundation, and, based on the fact that you made it through Aquilo, a DLC that you enjoyed. :lol:
To make Vanilla factorio more enjoyable, like someone not using mods truely enjoying using Foundation.
It's a feature that you may not like the implementation of but that doesn't mean other people don't like the challenge. I think the challenge of making and getting foundation everywhere is fun.
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Re: Foundation to prevent frost or/and spreed heat

Post by MrJoshua »

My two cents. I've never used foundation simply because by the time I've unlocked it, I've more or less completed the game. Seems more for mega-basing than anything.

An earlier unlock along with a mechanic that still gates it until you've completed a particular planets challenge... might be a good middle ground. Tho at this point I'm not sure they'd change it. Beyond that, as said above, mods are the solution.
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Re: Foundation to prevent frost or/and spreed heat

Post by quineotio »

MrJoshua wrote: Wed Aug 06, 2025 10:32 am I've never used foundation simply because by the time I've unlocked it, I've more or less completed the game.
This is my main issue with it. You have to build your Vulcanus and Fulgora base before you have foundation, which means that by the time you have foundation you don't need it because you're already completed the things you would use it for.
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Re: Foundation to prevent frost or/and spreed heat

Post by crimsonarmy »

quineotio wrote: Wed Aug 06, 2025 2:46 pm
MrJoshua wrote: Wed Aug 06, 2025 10:32 am I've never used foundation simply because by the time I've unlocked it, I've more or less completed the game.
This is my main issue with it. You have to build your Vulcanus and Fulgora base before you have foundation, which means that by the time you have foundation you don't need it because you're already completed the things you would use it for.
It definitely is for post-game. I see it as an additional challenge with the reward of expanding Vulcanus and Fulgora becoming easier.
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Re: Foundation to prevent frost or/and spreed heat

Post by pantabo1 »

quineotio wrote: Wed Aug 06, 2025 2:46 pm
MrJoshua wrote: Wed Aug 06, 2025 10:32 am I've never used foundation simply because by the time I've unlocked it, I've more or less completed the game.
This is my main issue with it. You have to build your Vulcanus and Fulgora base before you have foundation, which means that by the time you have foundation you don't need it because you're already completed the things you would use it for.
That is exactly the same way a bunch of other mechanics have worked in factorio and still do. Be that high tier belt, assemblers, inserters and so on. Or even entire branches of gameplay like trains. It is entirely feasible, maybe even easier than using them to beat the game without trains. (Easier not because i struggle with them, but from the perspective of a new or intermediate player.
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Re: Foundation to prevent frost or/and spreed heat

Post by quineotio »

pantabo1 wrote: Thu Aug 14, 2025 4:21 pm That is exactly the same way a bunch of other mechanics have worked in factorio and still do.
It's not true that you only get trains etc. after they're no longer needed.
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Re: Foundation to prevent frost or/and spreed heat

Post by crimsonarmy »

quineotio wrote: Fri Aug 15, 2025 4:40 am
pantabo1 wrote: Thu Aug 14, 2025 4:21 pm That is exactly the same way a bunch of other mechanics have worked in factorio and still do.
It's not true that you only get trains etc. after they're no longer needed.
You do. You have belts don't you? :lol:

In all seriousness, trains, red belts, assembly machine 3s, etc. are all unlocked after you have another solution to the problem (belts, more belts, assembly machine 2s). The only reason foundation seems to stand out is that is is unlocked late into the game. It (like the late game military techs in the base game) doesn't help if your goal is just to win; it's a postgame tool. Do you know how easy it is to
expand on Fulgora by bringing power with you
with foundation?
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Re: Foundation to prevent frost or/and spreed heat

Post by quineotio »

crimsonarmy wrote: Fri Aug 15, 2025 3:44 pm In all seriousness, trains, red belts, assembly machine 3s, etc. are all unlocked after you have another solution to the problem (belts, more belts, assembly machine 2s).
In the version of the game I play, I unlock these things when I'm still building my base, and therefore have a use for them. Do you play with a mod that disables red belts until Aquilo?
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Re: Foundation to prevent frost or/and spreed heat

Post by crimsonarmy »

quineotio wrote: Sat Aug 16, 2025 3:53 am
crimsonarmy wrote: Fri Aug 15, 2025 3:44 pm In all seriousness, trains, red belts, assembly machine 3s, etc. are all unlocked after you have another solution to the problem (belts, more belts, assembly machine 2s).
In the version of the game I play, I unlock these things when I'm still building my base, and therefore have a use for them. Do you play with a mod that disables red belts until Aquilo?
In my version of the game the victory screen isn't the end. :lol:
I (and I imagine most people) expand my (their) base after I (they) "win." Foundation makes scaling easier (
for example on Fulgora power becomes a non issue
).
In my first playthough, Fulgora had way too few accumulators and so only really ran at night; I fixed that with a little foundation and doubled EM science production


Do you play with a mod that disables red belts until Aquilo?
Unrelated but this might be the base of a fun challenge playthough.
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