[2.0.60] Crash (ElectricSubNetwork::getDemand)

Place for things which are bugs but we have no idea how to solve them. Things related to hardware, libraries, strange setups, etc.
nakilon
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[2.0.60] Crash (ElectricSubNetwork::getDemand)

Post by nakilon »

Random "Access Violation" once in ~20 minutes on Volcanus on `ElectricSubNetwork::getDemand`.

No specific steps to reproduce, happens any time.

Made the game unplayable.
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Loewchen
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Re: [2.0.60] Random "Access Violation" on Volcanus on `ElectricSubNetwork::getDemand`

Post by Loewchen »

Post the log of a session with the issue please, see 3638.
nakilon
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Re: [2.0.60] Random "Access Violation" on Volcanus on `ElectricSubNetwork::getDemand`

Post by nakilon »

Loewchen wrote: Fri Aug 29, 2025 2:37 am Post the log of a session with the issue please, see 3638.
Sorry, forgot to attach after I went into the Saves folder.
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nakilon
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Re: [2.0.60] Crash (ElectricSubNetwork::getDemand)

Post by nakilon »

Maybe it is related to the Programmable speaker I've set up to alarm when the Calcite belt is dry. I'll try to remove it and keep playing.

UPD: so an hour without crash after I disconnected it.
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Re: [2.0.60] Crash (ElectricSubNetwork::getDemand)

Post by boskid »

I tried running this save file in 2.0.60, in 2.0.65 and 2.0.66 for about 8 hours in-game and there were no crashes. If there is no reproduction given for this then i can only suspect a faulty hardware. If you know of a reproduction i would like to know about it to fix the issue, but so far this goes to 1/0 magic.
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