You can contribute on git https://github.com/Arch666Angel/mods/issuesRainbro wrote: Mon Sep 01, 2025 4:49 pmNice, im a huge fan of A&B. Yea, and i wanted to ask whether "Angel's Exploration (Beta)" is also updated then, bc it adds the craziness i'd like, but i see how big it might be.. there's not really a way to help ya out? bc i've learned a bit coding back in the days and maybe it'll not be that hard to get into it again?KiwiHawk wrote: Mon Jun 23, 2025 6:12 amI have released updated versions of Bob's mods. I'm currently working on updating Angel's mods. They will be released once they are ready![]()
Bugs & FAQ
Moderator: Arch666Angel
Re: Bugs & FAQ
- cody121155
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Re: Bugs & FAQ
Startup incompatibility/bug with the Cargo Ships mod
- Arch666Angel
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Re: Bugs & FAQ
Cargo Ships Mod seems to have some degree of compatibility that needs to be adjusted to the lastest versions. Please report to Cargo Ships Mod.cody121155 wrote: Sun Jan 04, 2026 8:51 pm Startup incompatibility/bug with the Cargo Ships mod
01-04-2026, 15-49-26.png
Angels Mods
I. Angel's Mods Subforum
II. Development and Discussion
III. Bugs & FAQ

"should be fixed"
I. Angel's Mods Subforum
II. Development and Discussion
III. Bugs & FAQ

"should be fixed"
- cody121155
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Re: Bugs & FAQ
Reported an hour ago, Cargo Ships now compatible again! Cool people over thereArch666Angel wrote: Sun Jan 04, 2026 9:40 pmCargo Ships Mod seems to have some degree of compatibility that needs to be adjusted to the lastest versions. Please report to Cargo Ships Mod.cody121155 wrote: Sun Jan 04, 2026 8:51 pm Startup incompatibility/bug with the Cargo Ships mod
01-04-2026, 15-49-26.png
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robertsonj
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Re: Bugs & FAQ
Hi, it looks as though the Bronze Smelting L2 recipe isn't available as a signal in the combinators.
Image shows recipe is researched, but not in the signal list.
Angels Smelting: V2.0.0
And thanks to all the developers bringing Angels/Bobs to Factorio 2.0. It's a lot of fun to play in the latest version
Image shows recipe is researched, but not in the signal list.
Angels Smelting: V2.0.0
And thanks to all the developers bringing Angels/Bobs to Factorio 2.0. It's a lot of fun to play in the latest version
Re: Bugs & FAQ
idk what even to say XD
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kurbiskopf_xx
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Re: Bugs & FAQ
Description
In the current tech and recipe setup, batteries can only be produced in a low-temperature / cryogenic crafting machine.
That machine becomes available only after progressing to another planet.
Within the normal Factorio + Space Age progression, batteries are a core early-to-mid game component (power infrastructure, robots, multiple science chains) and are required before any form of interplanetary travel is possible.
This results in a hard progression lock: the player cannot advance to the point where the required machine is unlocked, because batteries are already needed earlier in the tech tree.
Expected behavior
Battery production should be available using:
a standard assembling machine, or
an early-game Angel’s machine that is unlocked on the starting planet,
consistent with previous Angel’s mod versions and vanilla progression.
Actual behavior
The battery recipe is restricted to a cryogenic / low-temperature machine that is gated behind off-planet Space Age technology, making battery production impossible during the intended early game phase.
Additional context
This looks like a recipe category or technology assignment issue introduced during the Factorio 2.0 / Space Age adaptation, rather than an intentional progression change.
In the current tech and recipe setup, batteries can only be produced in a low-temperature / cryogenic crafting machine.
That machine becomes available only after progressing to another planet.
Within the normal Factorio + Space Age progression, batteries are a core early-to-mid game component (power infrastructure, robots, multiple science chains) and are required before any form of interplanetary travel is possible.
This results in a hard progression lock: the player cannot advance to the point where the required machine is unlocked, because batteries are already needed earlier in the tech tree.
Expected behavior
Battery production should be available using:
a standard assembling machine, or
an early-game Angel’s machine that is unlocked on the starting planet,
consistent with previous Angel’s mod versions and vanilla progression.
Actual behavior
The battery recipe is restricted to a cryogenic / low-temperature machine that is gated behind off-planet Space Age technology, making battery production impossible during the intended early game phase.
Additional context
This looks like a recipe category or technology assignment issue introduced during the Factorio 2.0 / Space Age adaptation, rather than an intentional progression change.
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TheWiznard
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Re: Bugs & FAQ
did some testing myself looks like it is this snippet in angelsrefining/prototypes/items/refining-ores.lua , what I did is simply change 64 to 32, there is probably some more sophisticated way to do that but I did this and my game loads now so thats all that matters to me : ^) thanks for your updates Arch
if settings.startup["angels-tryptophobia-friendly-stiratite"].value == true then
angel_ore_3.icon = "__angelsrefininggraphics__/graphics/icons/angels-ore3/angels-ore3.png"
angel_ore_3.icon_size = 32
else
angel_ore_3.icon = "__angelsrefininggraphics__/graphics/icons/angels-ore3/angels-ore3-HR.png"
angel_ore_3.icon_size = 64
angel_ore_3.pictures = {
Re: Bugs & FAQ
Fixed, ready for next version.robertsonj wrote: Thu Jan 08, 2026 10:53 pm Hi, it looks as though the Bronze Smelting L2 recipe isn't available as a signal in the combinators.
Image shows recipe is researched, but not in the signal list.
Glad to hear that you're enjoying it!
Dev for Bob's mods, Angel's mods, Sea Block, Circuit Processing, Science Cost Tweaker. Contributor to Helmod.
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Re: Bugs & FAQ
I'm guessing this is an issue with Artisanal Reskins mod. No idea why we didn't see it in testing! I've passed it along to the AR dev
Dev for Bob's mods, Angel's mods, Sea Block, Circuit Processing, Science Cost Tweaker. Contributor to Helmod.
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Re: Bugs & FAQ
First, a disclaimer: There has been no attempt at making Angel's mods work with Space Age. If things do work, it is by coincidence. I decided not to mark Space Age as incompatible as this would prevent anyone else creating compatibility mods.kurbiskopf_xx wrote: Sat Jan 10, 2026 7:35 pm Description
In the current tech and recipe setup, batteries can only be produced in a low-temperature / cryogenic crafting machine.
That machine becomes available only after progressing to another planet.
Having said that, I can see what is causing the issue here. I'll have it fixed next version. Definitely not intended!
Dev for Bob's mods, Angel's mods, Sea Block, Circuit Processing, Science Cost Tweaker. Contributor to Helmod.
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Re: Bugs & FAQ
I haven't been able to reproduce this. Can you post your log file please?
Dev for Bob's mods, Angel's mods, Sea Block, Circuit Processing, Science Cost Tweaker. Contributor to Helmod.
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