[2.0.66] Mining Drills do not update minable resources when nearby ores are altered by script

Bugs that are actually features.
buggy123
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[2.0.66] Mining Drills do not update minable resources when nearby ores are altered by script

Post by buggy123 »

09-05-2025, 15-24-01.png
09-05-2025, 15-24-01.png (1.9 MiB) Viewed 363 times
09-05-2025, 15-38-06.png
09-05-2025, 15-38-06.png (51.16 KiB) Viewed 360 times
Note, miner is next to coal which it can mine, shows it has remaining resources in the right-hand menu, and yet is also flashing a resource-depleted icon.


Scenario: This is a modded scenario 'Danger Ores'. Chunks outside of a certain area are generated as OOM-tiles, and are filled in with terrain when certain conditions are met.

What I did: I placed this miner directly against such a wall before the adjacent chunk was unlocked and generated. Shortly afterward, before the miner depleted the available resources, the new chunk generated.

What happened/What I expected: It did not mine the newly generated ore tiles. I expected it to mine them.

Is it reproducable: Yes, I can reproduce it by doing these steps over again on the same scenario. I have not tested other scenarios as I don't have a good idea of another one to use.
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Osmo
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Re: [2.0.66] Mining Drills do not update minable resources when nearby ores are altered by script

Post by Osmo »

This is not a bug, and there is a way to trigger it to update by script https://lua-api.factorio.com/latest/cla ... onnections
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