I'm talking about data.raw["corpse"]["small-scorchmark-tintable"] which is left behind by grenades, rockets, tank cannon shells and maybe other stuff. When I throw a grenade at a normal ground tile it leaves behind the corpse which is correct. When I throw a grenade at an ocean tile the player cannot stand on (nauvis/vulcanus/aquilo) the corpse is not left behind which is correct. When I throw a grenade at an ocean tile the player can stand on (gleba/fulgora) the corpse is left behind which feels incorrect to me. If this is intended I mean no disrespect but the dirt colored scorchmark looks weird to me when displayed over shallow water/oil. I feel the corpse should not be buildable on gleba/fulgora ocean (fluid having) tiles.
Scorchmarks left on gleba shallow water by thrown grenades.
Scorchmarks left on fulgora oil ocean by thrown grenades.
Regardless, thanks for reading this and thanks for the game.
[2.0.66] Small tinted scorchmark is left on gleba/fulgora water tiles
Post your bugs and problems so we can fix them.
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[2.0.66] Small tinted scorchmark is left on gleba/fulgora water tiles
Post by bradythehuman »
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