[2.0.66] Small tinted scorchmark is left on gleba/fulgora water tiles

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bradythehuman
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[2.0.66] Small tinted scorchmark is left on gleba/fulgora water tiles

Post by bradythehuman »

I'm talking about data.raw["corpse"]["small-scorchmark-tintable"] which is left behind by grenades, rockets, tank cannon shells and maybe other stuff. When I throw a grenade at a normal ground tile it leaves behind the corpse which is correct. When I throw a grenade at an ocean tile the player cannot stand on (nauvis/vulcanus/aquilo) the corpse is not left behind which is correct. When I throw a grenade at an ocean tile the player can stand on (gleba/fulgora) the corpse is left behind which feels incorrect to me. If this is intended I mean no disrespect but the dirt colored scorchmark looks weird to me when displayed over shallow water/oil. I feel the corpse should not be buildable on gleba/fulgora ocean (fluid having) tiles.

Scorchmarks left on gleba shallow water by thrown grenades.
gleba_grenade_on_water.jpg
gleba_grenade_on_water.jpg (995.31 KiB) Viewed 83 times

Scorchmarks left on fulgora oil ocean by thrown grenades.
fulgora_grenade_on_water.jpg
fulgora_grenade_on_water.jpg (609.22 KiB) Viewed 83 times

Regardless, thanks for reading this and thanks for the game.
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