[2.0.60] Gleba enemies freezing even when military targets are near them
[2.0.60] Gleba enemies freezing even when military targets are near them
In the save file I attached Gleba enemies are almost completely ignoring mines being placed right under them; this might already be on the radar (maybe on purpose for performance reasons) but I haven't been able to find anything after the patch with all the Gleba attacks parties freezing. I also found they ignored tanks even if you drove right by, only responding when it damaged them (same with the mines, but they were way harder to destroy after they attacked ofc).
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Re: [2.0.60] Gleba enemies freezing even when military targets are near them
Thanks for the report. Looking into the save file - this seems to be a duplicate of 129482 combined with not having any "military" targets nearby for the enemies to attack.
Enemies are put to sleep when they have nothing to attack - and landmines are not standard military targets (they're defense, and not actively targeted by enemies). If you built some turrets, or were there personally - they would attack them/you.
While maybe not a great outcome, this is the behavior we want when they don't have attack targets - or they'd eat CPU time just idling with nothing to do.
Enemies are put to sleep when they have nothing to attack - and landmines are not standard military targets (they're defense, and not actively targeted by enemies). If you built some turrets, or were there personally - they would attack them/you.
While maybe not a great outcome, this is the behavior we want when they don't have attack targets - or they'd eat CPU time just idling with nothing to do.
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