I've been porting the hive mind mod that lets you play as the biters to 2.0.
As part of the mod the player character gets replaced with a biter model. Killing this biter player consistently crashes the game.
Reproduction Steps:
Load factorio with the attached mods
Start a new game with the scenario "Hive Mind Hallowed/Hivemind" added by the mod
Dismiss the text popup with tab
Stand on the left platform to join the biters team
Wait 15 seconds for the game to start
Run '/c game.players[1].character.die()' in the console to force a death (other methods of death result in the same crash, my initial testing found it by getting killed by another player)
Result:
The game crashes
Expected Result:
The death gets handled properly or an error is thrown that should be reported to the mod author
Reproducability:
100%
[2.0.66] Crash when calling 'Player::onCharacterDied()' with modded character
[2.0.66] Crash when calling 'Player::onCharacterDied()' with modded character
- Attachments
-
- mods.7z
- (7.49 MiB) Downloaded 6 times
-
- factorio-previous.log
- (16.01 KiB) Downloaded 10 times
Re: [2.0.66] Crash when calling 'Player::onCharacterDied()' with modded character
Thanks for the report. This is now fixed for the next release.
If you want to get ahold of me I'm almost always on Discord.