Make Lamp in Electromagnetic Plant
Re: Make Lamp in Electromagnetic Plant
The Lamp (being a Final Product, not an Intermediate Product) does not qualify for Productivity Modules, so allowing it to be produced in the Electromagnetic Plant (which has a +50% Productivity Bonus) would lead to Balance issues.
There is of course a mod that does it anyway.
Good Luck!
There is of course a mod that does it anyway.
Good Luck!
Re: Make Lamp in Electromagnetic Plant
Given that the lamp is extremely cheap, purely* cosmetic, and isn't used as an ingredient for anything, I fail to see how there is a balance issue here.
And the the Electromagnetic Plant already produces final products that do not qualify for productivity modules, such as beacons, modules, and electromagnetic plants.
*: Okay, I guess technically it could be used as a darkness detector through the electricity consumption when on vs off, so it does have noncosmetic use.
And the the Electromagnetic Plant already produces final products that do not qualify for productivity modules, such as beacons, modules, and electromagnetic plants.
*: Okay, I guess technically it could be used as a darkness detector through the electricity consumption when on vs off, so it does have noncosmetic use.
Re: Make Lamp in Electromagnetic Plant
The Electromagnetic Plant has 5 Module Slots, allowing for a larger Quality Bonus (+31%) than the Assembling Machine 3 (+24.8%). Combined with the extra Productivity Bonus you could make a far more efficient Quality Recycling setup than normally possible.Hurkyl wrote: Fri Sep 26, 2025 10:45 pm Given that the lamp is extremely cheap, purely* cosmetic, and isn't used as an ingredient for anything, I fail to see how there is a balance issue here.
Quality doesn't do anything for Lamps, and this is already possible with other products like the Beacon, so it isn't a real problem. I don't make the rules, just point to what already exists.

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Re: Make Lamp in Electromagnetic Plant
It's just fun and completely fine if there are randomly things that behave different in the game. Maybe this is one of them, maybe not. The lamp produces fine in assembling machines so make em there!
Re: Make Lamp in Electromagnetic Plant
But you can make beacons, or other EM plant in the EM plant, both "final product" that normally do not qualify for productivity module. I don't see the balance issue there.eugenekay wrote: Fri Sep 26, 2025 10:13 pm The Lamp (being a Final Product, not an Intermediate Product) does not qualify for Productivity Modules, so allowing it to be produced in the Electromagnetic Plant (which has a +50% Productivity Bonus) would lead to Balance issues.
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Re: Make Lamp in Electromagnetic Plant
These are the reasons why this feature sounds pointless to me. Lamps aren’t upcycled for quality either, and aren’t mass produced nearly as much as belts and pipes. Making them in the EMP sounds like it would have 0 real benefit.Hurkyl wrote: Fri Sep 26, 2025 10:45 pm Given that the lamp is extremely cheap, purely* cosmetic, and isn't used as an ingredient for anything, I fail to see how there is a balance issue here.
Re: Make Lamp in Electromagnetic Plant
The feature has 0 downside , and would also apply nicely to combinators , for a thematic addition 

Check out my latest mod ! It's noisy !
Re: Make Lamp in Electromagnetic Plant
[Koub] Moving this to Balancing from Ideas and suggestions.
Koub - Please consider English is not my native language.
Re: Make Lamp in Electromagnetic Plant
The only reason for the suggestion is that I because of the theming and things already made in the EM plant, I was pretty certain that Lamps would be too and was surprised they are not. I presume I was not alone in this expectation, in which case this change would benefit the game by fixing this mismatch of expectations.CyberCider wrote: Sat Sep 27, 2025 2:47 pmThese are the reasons why this feature sounds pointless to me. Lamps aren’t upcycled for quality either, and aren’t mass produced nearly as much as belts and pipes. Making them in the EMP sounds like it would have 0 real benefit.Hurkyl wrote: Fri Sep 26, 2025 10:45 pm Given that the lamp is extremely cheap, purely* cosmetic, and isn't used as an ingredient for anything, I fail to see how there is a balance issue here.
If I am essentially alone in this expectation, then of course, the suggestion shouldn't be implemented.
Re: Make Lamp in Electromagnetic Plant
I would also find it "thematically" correct to make lamps in the EM plant , +1 

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Re: Make Lamp in Electromagnetic Plant
It never occurred to me but yeah. +1 for theme