Code: Select all
data:extend{
    {
        type = "artillery-turret",
        name = "spos-dummy-artillery",
        gun = "artillery-wagon-cannon",
        manual_range_modifier = 7*32,
        collision_mask = {layers = {}},
        is_military_target = false,
        alert_when_attacking = false,
        disable_automatic_firing = true,
        inventory_size = 1,
        ammo_stack_limit = 1,
        turret_rotation_speed = 1,
        cannon_base_shift = {0,0,0},
    },
}I'd expect the range should be checked during prototype loading instead of crashing at runtime

