0.000 2025-10-03 22:44:17; Factorio 2.0.69 (build 84148, mac-x64, steam, space-age)
0.000 Operating system: macOS 10.15.7
0.000 Initializing Steam API.
0.000 Program arguments: "/Users/dirkvanderkraan/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app/Contents/MacOS/factorio"
0.000 Config path: /Users/dirkvanderkraan/Library/Application Support/factorio/config/config.ini
0.000 Read data path: /Users/dirkvanderkraan/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app/Contents/data
0.000 Write data path: /Users/dirkvanderkraan/Library/Application Support/factorio [6903/476802MB]
0.000 Binaries path: /Users/dirkvanderkraan/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app/Contents
0.029 System info: [CPU: Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz, 16 cores, RAM: 40960 MB]
0.031 Display options: [FullScreen: false] [VSync: true] [UIScale: automatic (100.0%)] [Native DPI: false] [Screen: 255] [Special: lmW] [Lang: en]
0.102 Video driver: cocoa
0.102 Available displays: 2
0.102 [0]: iMac - {[0,0], 2560x1440, SDL_PIXELFORMAT_ARGB8888, 60Hz, 0x42b1284(0x01)}
0.102 [1]: PHL 272B8Q - {[2560,0], 2560x1440, SDL_PIXELFORMAT_ARGB8888, 60Hz, 0x430260ec(0x10)}
0.130 Initialised Metal:[0] AMD Radeon Pro 580X
0.130 [Size] Window: 1920x1080, Drawable: 3840x2160
0.130 [Supports] depth16_format:yes, storage_mode_memoryless:NO, sampler_border_color:yes
0.130 [Device] depth24_stencil8_format:yes, memoryless_render_targets:NO, nonprivate_depth_stencil:NO
0.130 [Device] timestamp_counters:yes, invocation_counters:yes, draw_boundary_counters:yes, blit_boundary_counters:yes, stage_boundary_counters:NO
0.130 Graphics settings preset: very-high
0.130 Dedicated video memory size 8192 MB (detected from AMD Radeon Pro 580X Compute Engine; VendorID: 0x1021c00)
0.151 Error CrashHandler.cpp:641: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
src/Util/StacktraceToStream.cpp (52): walkStackAndPrintToStream
src/Util/StacktraceToStream.cpp (60): printStacktraceToStream
src/Util/Logger.cpp (334): writeStacktrace
src/Util/Logger.cpp (379): logStacktrace
src/Util/CrashHandler.cpp (181): writeStackTrace
src/Util/CrashHandler.cpp (644): commonSignalHandler
src/Util/CrashHandler.cpp (652): SignalHandler
0x7fff6aee65fc
0x7fff24fa6fbe
0x7fff24fa75d4
0x7fff24fa7241
0x7fff24f979a6
0x7fff24f96f80
0x7fff24f98af9
libraries/metal-cpp/Foundation/NSObject.hpp (216): sendMessage<void, const MTL::CounterSampleBuffer *, unsigned long, bool>
libraries/metal-cpp/Metal/MTLBlitCommandEncoder.hpp (239): sampleCountersInBuffer
src/Graphics/Metal/MetalFrameCounters.cpp (207): operator()
src/Graphics/Metal/GraphicsInterfaceMetal.hpp (232): blit<(lambda at /var/folders/j9/cc3g_4dn313285y_n7wm5jhm0000gn/T/factorio-build-XXXXXX.WjJ3lRVk/src/Graphics/Metal/MetalFrameCounters.cpp:205:25)>
src/Graphics/Metal/MetalFrameCounters.cpp (205): startFrame
src/Graphics/Metal/GraphicsInterfaceMetal.cpp (367): swapBuffers
src/Graphics/Metal/GraphicsInterfaceMetal.cpp (211): initialize
src/Graphics/SDLWindow.cpp (339): initializeGraphicsInterface
src/Graphics/SDLWindow.cpp (255): SDLWindow
src/Graphics/SDLWindow.cpp (113): SDLWindow
src/Graphics/SDLWindow.cpp (109): SDLWindow
src/GlobalContext.cpp (971): loadGraphics
src/GlobalContext.cpp (444): init
src/MainLoop.cpp (288): run
src/Main.cpp (906): fmain
src/Main.cpp (928): main
Stack trace logging done
2.962 Error Util.cpp:95: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
crash before when starting the game
-
El_Duderino89
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- Joined: Fri Oct 03, 2025 8:48 pm
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