mec armour to have in build belt imunity and nightvision mk2

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Green Cat
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mec armour to have in build belt imunity and nightvision mk2

Post by Green Cat »

Mec armour can fly but not on belt? A lot of people asked the ability to disable the fly (only they know why, i mean, you can easily disable the exoskeleton if you want precision), and well this is similar. As in, if the option to fly IS on, then to fly over belts. If the option is off (similar to exoskeleton and personal roboport) then no fly, belts will carry you, and new achivement if you die hit by train.

Second is the night vision. I don't get it. Why does the light turn on and off when it's not full brightness? Why are we not allowed to change it? I mean sure, the lamp we can set to always be on, but not for the night vision.

Or am i really the only one who is iritated that the tin colors JUMPS from one to another, due to the turn off/one when there is little darkness? And let me not start with the sound. Do the devs love to hear the sound of the night vision going off or something? because i hear it for who knows how many thousens of times that i does annoy me. Yet, still no way to turn just this one off. I can only turn off sound that will turn off other sounds as well. And since our face is covered, actually even way before that, why can't we have the night vision in build? to be the same vision as it is day?

Also, can't we have night vision to have an option meniu where we can set the turn on and turn off settings as well as no sound? With a quality version being 100% day clear vision? just like how some of the night vison mk2 or mk3 are? after all, is this not why quality was introduced? Plus this uses 2 by 2 slots, not 1x1, making it even further questionable how comes after so many years, it was not updated.

So yeah, isnted of making any major changes, i just wish all of this to be added via the mec suit since it just annoying that we need to make place for them since there is no work around them unless you use mods... ps, there are mod that add complete darkness, said mods can just turn off this feature. Aka thoes mods are not a justification not implement new changes to improve the game
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