Video: https://youtu.be/M-LJQGa6mi0
Savefile attached
When the power network runs slightly below full satisfaction (around 90%), decider combinators seem to be affected much more strongly than other entities.
In the attached save, the network shows ~90% power satisfaction, but the combinator’s own power consumption drops to about 10%.
This makes it miss input signals, even though such behavior should only occur at much lower power levels (<50%).
It looks like combinators are throttled disproportionally compared to the network’s average power satisfaction.
Combinators are often used for critical factory logic, so this behavior can easily break logic during minor power dips.
Expected:
Combinators should retain power at least proportional to global network satisfaction, so logic continues to function normally until power is genuinely low.
[2.0.69] Combinators lose input signals under mild power shortage
[2.0.69] Combinators lose input signals under mild power shortage
- Attachments
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- low_power_combinator.zip
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Re: [2.0.69] Combinators lose input signals under mild power shortage
Thanks for the report however this is working as intended. Combinator use the secondary input priority and so other entities get power first before they do.
As far as I’ve ever known, they were not designed to be a critical part of anything.
As far as I’ve ever known, they were not designed to be a critical part of anything.
If you want to get ahold of me I'm almost always on Discord.
Re: [2.0.69] Combinators lose input signals under mild power shortage
Considering how little power combinators actually consume, would you consider giving them primary input priority instead?Rseding91 wrote: Thu Oct 16, 2025 12:27 pm Thanks for the report however this is working as intended. Combinator use the secondary input priority and so other entities get power first before they do.
As far as I’ve ever known, they were not designed to be a critical part of anything.
In most cases, when combinators start running low on power, it breaks factory logic so severely that a reload becomes unavoidable. They’re often part of critical control circuits, so even short power dips can cause major issues. It has always been a pain in the past when a brief power spike disrupted circuitry across entire factories, so I’d really appreciate if this behavior could be reconsidered.
Re: [2.0.69] Combinators lose input signals under mild power shortage
Given how little power a combinator consumes and that there was actually a behavior change around 2.0.65 where combinator's electric buffer was accidentaly reduced from 2x power usage down to 1x power usage, i decided to make combinators have primary power usage and increase their buffer size up to 4x power usage. That means they should be more reliable in the next release. I am not considering this change to be fixing this bug report as i was not investigating any signal losses of combinators.